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Thread Statistics | Show CCP posts - 8 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1856
|
Posted - 2016.01.18 21:37:19 -
[1] - Quote
Interesting that the 80m SP+ bracket is getting a much greater return than originally proposed.
Still eagerly awaiting AUR cost estimation at the least to complete the picture. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.18 21:45:22 -
[2] - Quote
Alavaria Fera wrote:Tyberius Franklin wrote:Interesting that the 80m SP+ bracket is getting a much greater return than originally proposed.
Still eagerly awaiting AUR cost estimation at the least to complete the picture. Interesting is ... definitely one way to put it. It's quite a jump eh. Indeed, prior numbers put this at a solid no for me on any character.
New numbers? Situationally it seems like it might be worthwhile, like those forgotten or suddenly useful off map skills that may have been omitted for whatever reason.
Of course that could change back to a no for me if we see some action of the idea of removing attributes in the near future. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.18 21:55:31 -
[3] - Quote
Aerious wrote:Querns wrote:Zee Zaugg wrote: Lots of players will lose a lot of expirience. We all had to claw our way into better ships, dying and learning along the way. When we get into capitals, unless you are laser focused, it comes from years of dedication to this game.
I had my first capital capable pilot and ship before I was more than a year old in the game. The Character Bazaar exists. Well, leave it at that, i've bought and sold many a character this way for profit, the only reason CCPGäó are smiling at skill trading is they will be able to sell the skill extractor on the new eden store and make more money, why not raise the monthly subscription and put this stupid idea to bed. Maybe because raising the cost for everyone might have a greater consequence than raising the cost to play for those farming SP to sell, is one reason I can think of. The proposition has no effect on my cost as a subbed player or potential TSP buyer.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.18 21:58:40 -
[4] - Quote
Indahmawar Fazmarai wrote:Now someone tell me with a straight face that EVE is doing well financially. Best inkling we have with all things in mind suggests that eve itself IS doing well financially. CCP had some losses to take from WOD, dust is doings something and the other projects are just getting off the ground so there is that, but Eve seems fine. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.18 22:17:22 -
[5] - Quote
Max Kolonko wrote:They will now get money from extractors, sooo.... That somehow means they would get rid of one avenue for giving them money why?
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.18 22:19:28 -
[6] - Quote
Sgt Ocker wrote:One question for Devs though; I know your mockup in the blog is just that but you are turning skills that are prerequisites for other skills into a TSP - Is this to be a thing? You can sell prerequisite skills? Prereq skills can not be extracted. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.18 22:32:23 -
[7] - Quote
shaun 27 wrote:Well by the sounds of it they had this planned whatever the community said. I mean feb release wow so quick how long did it take to sort 0.0 oh wait its still not done most of its still blue and it didn't involve -ú$-ú$.
Gl all. How reasonable is it to expect CCP to design a game that both rewards cooperation and at the same time expect it to some how break up stable coalitions in the first place?
I mean really, selling SP is easy while breaking up coalitions is more like rewiring the human brain.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.18 22:55:11 -
[8] - Quote
Iowa Banshee wrote:Any idea on Arum cost for the extractor ?
My Rough estimates & Guesses are:-
$20 buys 1 PLEX (excluding bulk & offers) / which equals 1 multiple training certificate that creates (standard implants) average 1.5 million skill points - Enough for 3 inject-able lots
$20 buys 3600 Aurum (excluding bulk & offers) - Divide by 3 = 1200
My best guess is 1 extractor will cost 1200 Aurum Why would the injector cost the same (actually more at peak training rate) as the SP?
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.18 22:59:57 -
[9] - Quote
jason hill wrote:yeah but wasn't training that "useless skill" your choice to train ...until you realised that it was actually useless ?
its part and parcel of what eve is ...imo Not sure this argument even holds fully true with the number of skills that have changed function or prerequisites that have shifted. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.18 23:19:57 -
[10] - Quote
jason hill wrote:Tyberius Franklin wrote:jason hill wrote:yeah but wasn't training that "useless skill" your choice to train ...until you realised that it was actually useless ?
its part and parcel of what eve is ...imo Not sure this argument even holds fully true with the number of skills that have changed function or prerequisites that have shifted. well actually it does ... the learning skills as an example .....but we got recompensed for those particular ones . Actually they don't since as you said, they were refunded. They are no longer a choice made under now irrelevant information. They are a choice that was removed, as opposed to those that remain, but were changed in some way.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.18 23:27:50 -
[11] - Quote
Sgt Ocker wrote:Is having an Eveonline subscription a prerequisite for playing Valkyrie on Occulus Rift? No.
Sgt Ocker wrote:You can't see how this system can be gamed? 1 account, 3 character slots - 3 X 50 mil SP characters specialized to suit your needs (even 3 X 80 mil SP chars is possible if you have the isk - Or $'s) - Never need to train again and can potentially fly everything from a T2 frigate to a Titan. Prospect sort of detracts from having 1 high skilled char, why would you bother when lower skilled specialized characters can be so easily created. Why should you? So far as I'm aware the concept of having a single, highly trained character was more the result of what the skill system emphasized for efficient expansion for training alone. That sets aside the fact that the Bazaar mandated your character capacities be saparate.
Sgt Ocker wrote:What happens to dual character training certificates now? Do they have their (Aurum) price reduced substantially to be viable alongside TSP's - Or will you need to pay for dual character training as well as TSP's if it is a second character on the same account you want to train? How did you conclude they would be unviable as is in the first place? Your pricing in the other thread left them a better value as is. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.18 23:32:22 -
[12] - Quote
jason hill wrote:still irrelevant ...as its still your choice to train any particular skill ..wether you utilise it or not is your choice due to your particular playing style ...personally im trained to dread pilot lvl 5 ..but have never used it ... but at the time it was a requirement of my particular corp ... ho hum .... im a carrier pilot .. You're not following. I'm not talking about skills someone told you to train, which BTW that sounds like I corp I'd never want to join, but rather skills that have either changed in function or prerequisite, or even skills that function the same primarily, but aren't needed for a particular playstyle due to game changes.
You can't argue an informed decision was made there, and your own choice to knowingly waste training time doesn't compare. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.19 00:06:08 -
[13] - Quote
jason hill wrote:lol ..I think your sort of missing my point and we are both getting off topic alas whatever skill you train is not essentially irrelevant . back in 2003/4 I elected to train all the E/W skills that were then available ...knowing full well that the only available ship at that particular time was the blackbird ...and tbh ...it was hopeless ...and everybody mocked me ...and lo and behold E/w all of a sudden ...was the next big thing ...and to a point still plays a semi major role in most fleet events ... so who was the mug ...me sitting on the already trained skills ..or those that thought they were worthless ... you decide . Still missing it, think less, unpopular function and more, what it does now isn't what it did when I trained it, IE: Advanced industry, formerly Material efficiency, a skill I would never have to lvl 5 had I known what was coming, but at the time I trained it I had no way of knowing.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.19 00:14:30 -
[14] - Quote
jason hill wrote:wasn't that an "optional skill train" rather than a compulsory skill train ? .... that was your decision to train it .learning skill were ...compulsory Learning skills were optional, which is why not everyone got a 5m SP refund. At 3 mill on my oldest I had the highest return in the corp he was in at the time.
But if the argument is that these mechanics shouldn't exist because we made choices, then no, in some cases our SP is locked in choices we didn't actually make, but choices CCP made afterwards.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.19 03:31:03 -
[15] - Quote
Querns wrote:Gregor Parud wrote:And when the Goon/Horde RMT machine gets into gear just remember: we told you so. Just like we told you so with the T3D. What, exactly, is the tipping point here regarding a goon RMT machine? Why would it be now, and not back when Technetium was hemorrhaging ISK in untold quantity? The tipping point is how convenient it is for the current argument. Tech is old news.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.19 03:43:55 -
[16] - Quote
Gregor Parud wrote:If you had read it: isk isn't a limiting factor, SP is. Also Isk can be legitimately gotten via plex so there's a lot of competition in that. Alliances like yours have so much isk there's nothing for them to spend it on, it's wasted pretty much so this SP trading is one of the few good options to syphon some off that away. You simply need to create the demand and then supply them.
1 lure newbie into alliance 2 do the "well, if you could fly a [insert ship/module] BC then you could join in these awesome fights" 3 sell SP 4 .... 5 profit Isk can be had via PLEX, injectors can be had via isk. There is already a fully EULA biding route here for an item which itself reinforces the value of isk.
If the competition from legal means works against isk sales, why wouldn't it work against injector sales using the same method?
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.19 04:07:14 -
[17] - Quote
Gregor Parud wrote:Tyberius Franklin wrote:Gregor Parud wrote:If you had read it: isk isn't a limiting factor, SP is. Also Isk can be legitimately gotten via plex so there's a lot of competition in that. Alliances like yours have so much isk there's nothing for them to spend it on, it's wasted pretty much so this SP trading is one of the few good options to syphon some off that away. You simply need to create the demand and then supply them.
1 lure newbie into alliance 2 do the "well, if you could fly a [insert ship/module] BC then you could join in these awesome fights" 3 sell SP 4 .... 5 profit Isk can be had via PLEX, injectors can be had via isk. There is already a fully EULA biding route here for an item which itself reinforces the value of isk. If the competition from legal means works against isk sales, why wouldn't it work against injector sales using the same method? It seems you don't want to read, because it doesn't suit your agenda. Lets say I have 2 trillion and (thus) I really don't give a fck about isk, but I do care about RL money. I'll buy SP from the market and give that to you, while you give me something irl. I STILL will have "too much" isk, now I also have RL cash. It's more difficult to persuade people to use RMT when there's an official way (sell plex for isk outright) of doing it. Using SP trading adds some extra variables and steps that will make it easier for people to do/use RMT. I read it the first time (look further down on the page from the post you linked). It makes no more sense now than it did then. Why would someone, as a buyer who is somehow deterred from RMT due to legal means being present, buy RMT'd injectors from you when the isk I'm buying from CCP via PLEX instead of RMT isk gets me the same legally?
It doesn't matter how many trillions your hypothetical seller has or how much real cash they want, the legal way already exists for those who don't want to RMT.
Agendas indeed. Buying things on the market, the very purpose of getting isk, legal or otherwise, is somehow enough of an obfuscation to make RMT more appealing for injectors than isk itself?. Right. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.19 07:03:24 -
[18] - Quote
DJ Ghost Recon wrote:This is a sad joke. Really 500k. for a new player that might seem like a lot. but for someone that has 40mil-80mil points. it will allow you to train (2) level 1 skills from stage 4 to stage 5 lol.
I was really excited at the idea that i would be able to give myself points. Take from one account to remove useless skills that I trained on impulse and apply to a toon that I had a better focus on. But 500k for what 20.00 or 30.00 bucks..
Really ... LAME Where did those numbers come from? How do you even figure $20-$30?
DJ Ghost Recon wrote:Max. speed of SP training is 2,700/hour. 500K SP requires 185 hours of max. training. 185 hours is roughly a quarter of PLEX(720 hours) which is currently valued at about 1.2B. 500K SP should worth at least 300M. Not to mention the time value of 185 hours training period and CCP's extractor cost. A SP package might end up well above 1B in the player market. SP is always in demand, like PLEX, will be a good reserve currency to store value. It might help to reduce the inflation pressure of PLEX. A good news to PLEX users. The 300mill IS the cost of the time training, why would you need to factor that in again? That said we really do need an aur price for the extractors. The last real potential for catastrophic failure here is a bad price. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.19 07:35:13 -
[19] - Quote
Beta Maoye wrote:DJ Ghost Recon wrote:The 300mill IS the cost of the time training, why would you need to factor that in again? That said we really do need an aur price for the extractors. The last real potential for catastrophic failure here is a bad price. Because instant skill point injection has higher value than traditional skill point training. No, it doesn't. The only cost of SP is the time training it, and this is a transfer of that time, thus the cost of that time is only factored once. The seller isn't providing any extra value that needs counted again.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.19 08:12:48 -
[20] - Quote
Beta Maoye wrote:If a player is presented with two options to increase his skill points by 500,000, first is an instant injection that priced as 300M, second is to use a quarter of PLEX time(185 hours), which is also valued as 300M, to train it up, a player will always choose the instant injection. These two options are not equal. The advantage of instant injection provides additional value to the player. The first option has a premium over the second option. It really doesn't, because no SP is instant, all of it was produced the same way. Someone trained it the same way you would yourself and the only premium to consider is what you can get away with depending on how much supply there is. There is no second base cost of the time to account for. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.19 08:14:21 -
[21] - Quote
Intentional Concord Bringer wrote:I suppose since the last time P2W came around it was called MonacleGate, this one ought to be called SPGate, eh? Stealth monocle master race post?
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.19 08:37:05 -
[22] - Quote
Beta Maoye wrote:Tyberius Franklin wrote:Beta Maoye wrote:If a player is presented with two options to increase his skill points by 500,000, first is an instant injection that priced as 300M, second is to use a quarter of PLEX time(185 hours), which is also valued as 300M, to train it up, a player will always choose the instant injection. These two options are not equal. The advantage of instant injection provides additional value to the player. The first option has a premium over the second option. It really doesn't, because no SP is instant, all of it was produced the same way. Someone trained it the same way you would yourself and the only premium to consider is what you can get away with depending on how much supply there is. There is no second base cost of the time to account for. The market will decide its true value. That's actually my point, there is no flat price for the service of selling your time, thus no 2nd counting of that time. The profit on selling your time is what the market will bear, nothing else.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1857
|
Posted - 2016.01.19 08:52:48 -
[23] - Quote
Arithron wrote:What you are all forgetting is to factor in the cost, in Aurum (so ultimately isk --> RL$$), of a player buying the extractor.
The price for the extractor and the calculated cost of training the SP, plus the availability, will determine the cost of the injector. There is a minimum cost to this, which will be significantly higher than 300 mil isk. This is due to the cost of PLEX-and also due to the cost of characters on the CB.
In order to entice players to sell SP, there must be a profitable return. Also, I can see isk devaluation occurring as SP selling will bring more iskies into the game (although CCP will ultimately profit due to aurum and PLEX sales). Devaluation will increase PLEX prices etc etc....expect to see a pretty wild cycle occurring.
Expect also large increases on characters in the CB, who will be valued on the number of SP that can be harvested from them. No one's forgetting, we just don't have a price to factor since somehow between 2 blogs we don't even have a ballpark figure. Also I'm sure it's been explicitly mentioned in recent exchanges.
Interestingly I wonder how many non-training accounts are out there which could increase the amount of SP being generated without consuming additional PLEX. Further I wonder how much PLEX will get introduced from people trying to buy these with PLEX. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1858
|
Posted - 2016.01.19 21:33:14 -
[24] - Quote
Charlie Corday wrote:Now we have to worry about getting ganked by 1-day old characters who bought millions of skillpoints and billions of isk.
Please rethink this money grabbing strategy. This is a horrible idea and goes against everything that is Eve. Constant vigilance with every character in the game without the exception...
...does it not seem odd to anyone else in this game that this isn't the default state for any character you don't know? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1858
|
Posted - 2016.01.19 21:53:16 -
[25] - Quote
ViolentDesire wrote:Lugh Crow-Slave wrote:right as a new player you tell me i need to shell out cash just to play the game then you tell me i have to pay more to play competitively that will be great for bringing in newbros Correct. Before this game breaking change, you were unable to catch up with older players, now you will also be unable to catch up with a lot of newer players. Apparently this solves a problem. Wait, so you couldn't catch up before and that didn't stop players from being competitive, but now that same SP gap does prevent players from being competitive if it's more fluid? It's almost as if SP isn't actually a measure of competitiveness where competence comes into play UNLESS you're arguing against this idea and still only then. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1858
|
Posted - 2016.01.19 21:56:15 -
[26] - Quote
Charlie Corday wrote:And I will repeat this for you..
The point is that Eve has always been about consequences. If you choose to train in a certain path there is a consequence (good and bad). Now with the magic of the dollar we can press the respec button. That is not Eve, that is a very clear money grabbing strategy that eliminates the toughness, finality and consequences that made this game great. My magic dollar respec button is broken. It' supposed to work without consequence right? Mine seems to be costing 70% of the SP I want to move.
And oddly, your complaint here is in no way related to the initial post you made.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1858
|
Posted - 2016.01.19 22:12:04 -
[27] - Quote
Charlie Corday wrote:Oddly your ability to think deeply is impaired. Time for an injection. Great job justifying your position. Man, I'm convinced now with that on topic, well reasoned response that didn't resort to an off the cuff insult. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1859
|
Posted - 2016.01.20 01:29:24 -
[28] - Quote
Edwin Wyatt wrote:Cixi wrote:CCP is not a charity  I don't know how anyone expect a feature like this to be free. Maybe you didn't read their avert, FREE UPDATES with monthly subscription. Maybe you didn't understand what you read. No one is charging you for this update.
Using this feature takes someones money, but no one ever stated that was free.
Edwin Wyatt wrote:Every feature in EVE has been free since day one until they added the New Eden Store. And how did that end for CCP? Just fine, the NES is more populated with stuff of more varieties than it's ever been.
Also no, PLEX isn't free and was around prior to AUR/NEX/NES. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1859
|
Posted - 2016.01.20 02:48:06 -
[29] - Quote
Kuetlzelcoatl wrote:Now a Corp will not have to lower their standards to try and get more people into their Corp. They will simply tell new players that they need to spend $60-80 a month on this game their first few months to get them into a position isk and skill point wise to make themselves worth having around.
Now eager players who want to play the game but want to take short cuts to get into the good game play have the perfect game supported mechanic to get the good gear and skills to fly it, before "they" are even ready.
Now new players will be told they need to spend $50 plus a month for a few months at least before anyone will look at them for joining a Corp.
Now the skill point / isk barrier is simply a real life money barrier.
And now Corps can take the easy way out and simply tell new players, "pay up to join up" instead of "skill up to join up".
I think that will turn many prospective new players away from this game.
But I know, the decision has been made because of the potential new cash flows the company may see...
But they are now "burning the candle from both ends".
The lost cash flows may be greater than the gained ones when it is all said and done. Sometimes greed and taking or making available the easy way out is not in the best corporate interest.
Or players could find corps that aren't terrible
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1860
|
Posted - 2016.01.20 05:23:09 -
[30] - Quote
Nakaara Adahsa wrote:Having thought about this a bit more, I'm beginning to think that CCP would prefer to implement a direct PLEX-for-skill-points scheme but that they may be too afraid to do that just yet. Prior player backlash over radical feature changes may have taught them to make changes more incrementally to test player acceptance. More importantly, though, gradual change can be a tool to *condition* players to eventually accept something they otherwise might revolt en masse over.
I think that's the target endgame for this feature: direct PLEX-for-skill points. No skill extractor nonsense, no pretense of "experienced players being kind to new players and giving them skill points", etc. This is all just a facade to get players to swallow a bitter pill before making the REAL intended game change in another year or so.
If this is the plan, that would help to explain why they've ignored all of the negative feedback that they received the first time this idea was mentioned a few months ago. I think they've already decided this and are prepared to ignore all player protests until and unless they see a real drop in financial revenue after doing this.
Clearly they don't regard players as customers to be served but rather as sheep to be herded wherever CCP wants them to go. The problem is that this supposed target endgame is an indefensible position whether injectors are in place or not. Unless you're considering the plan to be a complete churn of the player-base within the scope of this plan it doesn't play out. Those that are in favor of this are in favor as is, from what I've seen of support posts anyways, under parallels to existing mechanics and functions.
Your slippery slope calculated end point doesn't have that and is entirely dependent on people just forgetting the principles the game should have. While I like the addition of the implications there that everyone who isn't strongly against this is soft in the head for not buying the doom prophecies your selling on top of in time suggesting we'd just roll over and accept a change we do have issue with, maybe we could be given the benefit of the doubt that we're actually capable of evaluating these ideas and how they affect what we want the game to be.
More than that the method doesn't even make sense with the conclusion. Dilute your potential market with player sourced SP at variable rates which limits your own sustainable price point? Good plan. One you can't walk away from without a pretty obvious handover of mechanics that has to screw someone over.
Further this IS pretty radical. Very much so as judged by the reaction. If the goal was non-controversial they failed spectacularly and should have retreated rather than proceeded given the first thread. And I doubt the reaction was much less so than the alternative end goal you suggest would generate.
That this is proceeding despite the feedback here is a bit surprising, but not as much given the complete opposite tone seemingly present on reddit. And rest assured even here they DID get positive feedback, a great deal of it which appeared throughout the ragefest that was the original thread.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1861
|
Posted - 2016.01.20 05:26:36 -
[31] - Quote
Daniela Doran wrote:Estella Osoka wrote:I've never understood why CCP just doesn't have some kind of voting option for these hotly debated feature discussion. If the vast majority of players are so against this, then a vote would tell what the community wants. Truth is they really don't care as long as there are some (no matter how little) who are in favor of this terrabad idea, then that's the green light for CCP. Or maybe design by committee is just a really bad idea. Also maybe hyperbole and accusations of malice aren't the best tools for convincing an audience. Just maybe. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1862
|
Posted - 2016.01.20 08:13:28 -
[32] - Quote
Sgt Ocker wrote:It is a shame many of the r/e posters openly admit to no longer actually play the game, with many more simply playing skill cues online. This is of course the best group to garner feedback from, isn't it..
Tiberius - Try doing a show all posts on the original r/e thread, Reddit has a very special way of "hiding" posts - If a Dev thread becomes too "anti eve" it is soon "moderated". Ironically, even if that were an accurate representation of the population, wouldn't that make their input all the more relevant? After all skill queue online is the part of the game most being shaken up. Everything else operates as normal.
Further reddit is an echo chamber, the posts you see (without sorting for controvertials) are those that are popular by it's function. No one said people didn't disagree there, but by the functions of reddit the popular views rise to the top. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1864
|
Posted - 2016.01.20 21:17:16 -
[33] - Quote
Majix Mania wrote:first reaction for me was, eve is going pay to win,
it was said before when plex was introduced, but with plex you could have as much isk by selling it in the market, but then you realize that isk does not help you since you still need the skill's for the ship to be able to fly it.
now thanks to ccp skill trading they are making sure you buy more plex, exchange it into isk, buy the skills and be Op in overnight. I don't relly care how long it will be a day, a week or even months,
since the past 9 months to train my skill and be able to fly now the ship i wanted, when i heard about skill trading, i thought it was a joke, sadly it was not.
they only way for me to see this working is when a person can play around with his/her own skill point made through training, and only be able to extract existing points he/she made and ONLY use it on them self, with cool downs like revamping implants points. no selling it in the market.
in the end at least for me, eve is becoming a pay to win, You read it here CCP, having skills and being able to board ships is OP. Clearly you are going the wrong direction and need to nerf your vet players instead since their OP with all that SP.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1864
|
Posted - 2016.01.20 21:20:02 -
[34] - Quote
Lugh Crow-Slave wrote:malaka katsika wrote:" pay to win" - you keep using that phrase, I don't think it means what you think it means. it means i can pay for an advantage in the game if you think SP is not an advantage than you are wrong In that case the battle was lost long ago when PLEX and the Bazaar were introduced. That or isk one didn't need to earn and characters one didn't need to wait to train aren't advantages.
And if that last one isn't a problem, that creates some issues for opposing this idea. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1864
|
Posted - 2016.01.20 22:17:59 -
[35] - Quote
Iowa Banshee wrote:J0rj Lmoz wrote:Is it going to have any limit to the number of injections/extractions per time ???
Without that an Alliance with "unlimited" resources can start making capital alt pilots trained really quick.
With this CCP is taking away the rewards for time dedication to the game, i can see lot's of bad things to this without a number of injection/extraction limit per time. With that simple limit per time this can be good.
And you don't even have to earn the ISK to do it - just rack it up on a credit card - but you know - It's not REALLY pay to win - cause you know - the skill points were earned by characters at the normal progression rate - well except multiple training - But you know - MCT that's not P2W cause it's all on the same account - cause you know - it's not like you will be able to transfer or sell them - But you know - you could have already bought each alliance member a Capital pilot at the Bazaar - cause you know - the Bazaar is pay to win as well - but you know - adding more pay to win things won't hurt . - cause you know - when they introduced PLEX you could then buy anything with cash - well everything except skill points - cause you know - buying PLEX was pay to win - well apart from skill points t - so - you know - lets let them also buy SP - cause - you know - they couldn't buy skill points before - and you know - skill points were the only thing they couldn't buy - and - now they can - but its OK - cause before you get to be called pay to win you would have to be able to buy everything in the game using a credit card. All that really says nothing regarding why SP should be something you can't buy, whether purely with in game effort or with a CC through PLEX. Ironically though, it's the existence of PLEX, not SP trading itself, that makes a CC an option. Yet no one sees an issue with that.
But really though, if SP isn't winning, as we've been endlessly told over and over by this same community every time an SP related idea is proposed by the players, why is this even remotely a big deal? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1864
|
Posted - 2016.01.20 22:34:31 -
[36] - Quote
Iowa Banshee wrote:From the hundreds of replies you made to the opponents on this in the previous blog - pick one about PLEX and one about SP and then reiterate your reply.
You should try WOW - Already did. I know you would like WOW - You couldn't be more wrong. But hey, we can't go without the 0 effort WoW related replies. Well maybe not the Permanent Legendary Weapons - You can't buy them in game Considering those have no relation to this we'll just file it under "more BS to distract from the fact that you don't have an answer" Actually, The hundreds of replies didn't have a strait answer despite being directly asked by me several times. Plenty of outrage and indignation, but no justification of how SP is both not important enough to consider worth granting because everyone can get by without it, yet so important that it can't be granted or traded. Presumably there should be some actual consequence right? What is it? People having more SP itself doesn't mean anything without leading to some other consequence.
We've yet to get that far. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1864
|
Posted - 2016.01.20 22:52:15 -
[37] - Quote
Eli Stan wrote:Quote:But really though, if SP isn't winning, as we've been endlessly told over and over by this same community every time an SP related idea is proposed by the players, why is this even remotely a big deal? It's correct that SP isn't winning - rather, SP is the barrier to widening the range of in-game activities available. I can fly a Domi, but not an Apoc or Raven. I would like to - not because it gives me an advantage towards winning EVE, but because it gives me an expanded engagement envelope within which I can play. That basically hints on the issue I have with opposing this. Would the game suffer detriment if, whether through earning the isk yourself or buying the efforts of those who did through PLEX (since for all intents we've effectively accepted that), you could fly an Apoc or Raven tomorrow? If so how?
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1864
|
Posted - 2016.01.20 22:57:17 -
[38] - Quote
MECHcore wrote::O i forgot something ! Quote: Achieving something in this game is not about hard work, skill and experience anymore, but by credit card. - MECHcore Nuff said. Sub Paid (via CC no less). Queued skills for the next several months. Logged out right now. Still getting SP.
Hard work indeed.
Also, that SP will bridge that experience gap right? That's how SP works right?
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1864
|
Posted - 2016.01.20 23:01:18 -
[39] - Quote
Iowa Banshee wrote:I think you did a wonderful job posting hundreds & hundreds of replies expounding your point of view on every possible objection to the proposed trading of Skill Points.
Permanent Legendary Weapons are something you work towards, they are an achievement , a goal. They are something you cannot buy - unlike skillpoints - is this a distraction to you maybe to many its the whole point Maybe you missed another point stated several times. We never worked for SP. Initially we remembered to log in when skills ended for SP. That was reduced to logging in within 24 hours of a skill ending for SP. Now it's logging in as infrequently as one can get away with for SP.
I've actually played and "worked" towards several goals but SP was never one of them, mainly because no mechanic to support that has ever existed. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1864
|
Posted - 2016.01.20 23:18:59 -
[40] - Quote
MECHcore wrote:So you say = Sub Paid (via CC no less). Whats wrong paying a normal subscription with my CC ?? ( I do that since i started ) Queued skills for the next several months. You never queued skills ? Logged out right now idd. ( Erm i play when i want ? ) Since 2004 late April: Time Online = 701d 22h 18m Daily average = 3h 55m 59s Take 20% off that due to afk, otherwise im active, pvp or marketstuff /research/production. Still getting SP. Not sure whats wrong with that ?? EvEboard MECHcoreI play by the rules, nothing wrong with that, so pls tell me where im wrong then. Just in my opinion this game is going the wrong direction, like it or not, its still my opinion. In a proposition about allowing players to sell their SP in game someone says it changes eve being about hard work and experience, and you agreed.
But nothing about gaining SP has to do with hard work, and the decisions about what to do with it don't require any less understanding or experience.
That's on top of the fact that that SP is coming from a CC even without this, something the post you quoted objected to.
Basically everything about it seemed wrong from my perspective. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1864
|
Posted - 2016.01.20 23:50:10 -
[41] - Quote
MECHcore wrote:Tyberius Franklin wrote: In a proposition about allowing players to sell their SP in game someone says it changes eve being about hard work and experience, and you agreed.
But nothing about gaining SP has to do with hard work, and the decisions about what to do with it don't require any less understanding or experience.
That's on top of the fact that that SP is coming from a CC even without this, something the post you quoted objected to.
Basically everything about it seemed wrong from my perspective.
"In a proposition about allowing players to sell their SP in game someone says it changes eve being about hard work and experience, and you agreed." Take notice that i agreed on myself  "But nothing about gaining SP has to do with hard work" Funny because 11 years ago or so, i did not get any +3 implants for free, i had to rat like crazy in 0.0 to afford me those ( planned in Castor patch anyone ? ), and oh yes they where back then in 05 100m+ each, i could afford it thx to being persistent ratting for days next to pvp and eventually having an officer rat, peeps standing inline at npc stations just after DT as the first batch of +3 implants where released, and oh yes i gained loads more SP with those  So yes instead of buying Plex cards you had to make ingame iskies anyway possible. And before all the Plex thingy, people tended to "subscribe" to the game. I bought some few Plex in the past, to give a certain project a kickstart, tbh i wish they never released it, the game is losing its soul. Between characters I have implants ranging from +3's to +5's in partial or full sets. But those aren't needed to gain SP. They do notably enhance rate of gain though, and do require effort to afford, BUT! so will skill injectors with the exact same options. So your effort for implants, which can be bypassed by PLEX, counts but someone else for skill injectors doesn't?
You've essentially created a double standard there. No one is getting anything for free, so bringing up that you didn't get implants for free puts that at the exact same level as this proposal. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1864
|
Posted - 2016.01.21 01:06:59 -
[42] - Quote
Seems a bit late for a vote. The decision has been made per the new blog, and probably has been for some time. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1864
|
Posted - 2016.01.21 01:17:10 -
[43] - Quote
Specia1 K wrote:Tyberius Franklin wrote:Seems a bit late for a vote. The decision has been made per the new blog, and probably has been for some time. So why are you here repeatedly thrashing that horse?  Because I'm not debating the decision, but rather trying to understand the reasoning behind the opposition. That and pointing out where it seems to logically fail.
I've no allusions at this point, nor have I had any in the other thread, that my words alone have any specific effect on the outcome.
SurrenderMonkey wrote:"For some time" meaning, "For some time prior to even the first blog's posting date?" Probably in some way, I don't think it would have made the stage of the first blog, being as controversial as it was even before the CSM, if someone in CCP wasn't pushing hard for it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1864
|
Posted - 2016.01.21 01:34:24 -
[44] - Quote
Specia1 K wrote:Tyberius Franklin wrote:Because I'm not debating the decision, but rather trying to understand the reasoning behind the opposition. That and pointing out where it seems to logically fail.
Tippia won the logical argument in the initial thread. This thread is all redundant. Said my piece, I'm out. Not sure I can agree with that assessment, but ok.
Later.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1865
|
Posted - 2016.01.21 05:10:31 -
[45] - Quote
King Aires wrote:The mouth-breathers claiming this is not P2W are wrong.
When one loses a T3Cruiser they lose a skill level. Now they can "buy" that skill back instantly. This becomes important in long 0.0 wars where T3C fleets are more preferred for non-capital combat.
He who has the richest members, wins in the alliance wars. Sounds more like having a ship class balanced by SP loss rather than actually being balanced was maybe not the best idea.
King Aires wrote:It is also P2W because SP is necessary to unlock parts of this game. Without the skills for marauders, you can't fly them. Now in one day you could join and unlock whatever you want with enough cash.
This might not be P2W in the sense that a newb won't be able to buy 100mil sp and solo win fights. But when it comes to being able to field large doctrine fleets, do profitable PVE or unlock parts of the game reserved to seasoned players, it is clearly P2W. I guess I'm lost here. I think the skill system here is a pretty ideal progression mechanic in itself, but can't for the life of me understand some of the values associated with it. Specifically the idea that anything needs to be locked behind a mandatory wait to prevent someone from "winning" by the loosest use of the word I've ever seen.
The concept that certain players effectively don't deserve to do certain things due to tenure and there should be no way for them to speed the process short of spending 10s of billions is baffling to me. Leaving aside the fact that some simply tolerate even that method.
Basically it seems playing the game is equivalent to "winning" and that being the case younger players aren't allowed to get into the stuff that everyone is now saying is actually worthwhile.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1867
|
Posted - 2016.01.21 21:36:08 -
[46] - Quote
Paul Miromme wrote:you just had to wait & you had time to get to grips with what you could fly. Now with this system I feel that CCP are cheepening the experience in a major way. You still have that time, because no one can take it from you. I intended this character for missions and aimed specifically for battleships 5 years ago. Now, thanks to burners I'm backtracking for frigate and cruiser skills and experience. I had a nice chunk of relevant SP there already due in part to old prerequisites, but that didn't mean a thing in the face of not having as much experience using them. Passing by the cruiser level is SP NEVER robbed me of the chance to learn them because at no point did having SP in other, later classes mean I couldn't go back whenever I wanted or needed to do so.
Paul Miromme wrote:Okay it seems allright to some, but I'd bet they have -ú-ú to burn in order to get to areas of the game that would have taken ages to reach.
This is the problem it kind of makes the game experience cheep in that you don't live Eve anymore but buy it. Problematically that view ignores that the exchange for SP is in game, and as such the only means to get that is isk. That being the case it's pretty dishonest to call it a cash shop item from the SP buyers perspective in the first place. One can exchange PLEX for isk, but the source of the isk is "living" Eve as you put it.
Paul Miromme wrote:It will just expand the difference between low SP pilots & vetrans, thus creating even more of a divide in new Eden. I feel the sense of acheivability would be weakend for the new scrubs cutting their teeth, it may even fuel debt, theiving & family strife as little johnny needs to have a better range of ships to fly. The skill system as is mandates that the gap widen anyways. The concept of equality and "catching up" is a non-starter under the current rules. Also great job painting perspective future buyers as criminals suggesting that CCP should bear responsibility for their crimes just by offering a product. By that measure their already guilty for charging a sub, nevermind PLEX/AUR as they stand.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1867
|
Posted - 2016.01.21 22:46:33 -
[47] - Quote
Scott Dracov wrote:I just... well I don't care anymore at this point
The total disconnect CCP has shown with this latest cash grab that no one wanted but CCP.
They don't even have the gall to admit they want this and are pretending players who were paying them for years to access skills who are now seeing their investment in time and money nullified and made insignificant wanted to screw themselves over.
CCP killed the goose that laid the golden egg with this latest debacle out of total ignorance of what everyone was paying them for all these years.
EVE is not terribly fun most of the time. EVE is not terribly difficult most of the time.
However what EVE does take is time.
EVE is Time personified with spaceships.
Many myself included were willing to invest that time out of the enjoyment of seeing something that takes a long time progress even knowing the rewards were unrewarding and needed to be replaced by new rewards as soon as they were accomplished by waiting more time.
Now all that is over.
The majesty, immutability and insurmountably of time in EVE is lost. Is that what we've been paying for for all these years? Access to skills? As opposed to access to a game we enjoy that for all real purposes won't be changing with this? Are the goals and activities you've set for yourself being somehow nullified?
Further how is any of that nullified? Is your SP going away? Are the skills you trained going away? Is the experience of playing the game for those years going away? Is the method you used to obtain those skills going away? Are you mandated to use skill injectors and as such removing the choice of doing the same skilling going away? How are you getting screwed over? Are you not able to take advantage of this change the same as everyone else? Were your skills not obtained the same way everyone else' were to date?
Is Eve just the wait, and does the wait only hold meaning if it constrains everyone else as well the same way? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1867
|
Posted - 2016.01.22 00:47:15 -
[48] - Quote
Mike Azariah wrote:No, you bought time. Time top play a game, have access to servers, experience what they made. The SP were a byproduct of that time but it is not what you bought.
Now they are dividing the sp from the time and something is being lost in the separation. Removing it from the rest of the game and making it a thing and of itself and putting a price tag on that aspect.
If you think you bought sp in the past tell me if you forgot to refill your skill queue did they hand you the extra points that you had bought? No? Shame, really.
m
Saying that we buy time to log in but not SP because they don't reimburse SP from when the queue is empty seems inconsistent. CCP doesn't compensate us for the time we're not playing either, but at the same time, skills in queue or not, CCP does cut off our SP gains when our subs lapse. SP accrues with time, and time is paid, which means SP, or more accurately the potential for SP, is paid for with that sub.
That's not a byproduct, not when they've already price pointed timed SP gains through MPTCs. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1867
|
Posted - 2016.01.22 03:06:08 -
[49] - Quote
Zepheros Naeonis wrote:No you don't. You pay for the ability to log onto the server and play the game. Have you tried gaining SP with a lapsed account? Maybe it's a coincidence that it just stops, but I bet it's related to paying money. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1868
|
Posted - 2016.01.22 09:06:37 -
[50] - Quote
Indahmawar Fazmarai wrote:SP are a retention tool. Their role is (was) to create a need to extend the subscription time, by blocking access to content and lifting that barrier based on player action over time (skilling). That's a key element in EVE's access monetization. Yet by allowing to buy them as a commodity, SP shift from access monetization to activity monetization -SP are bought not to lift a barrier, but to do something ingame onxe the barrier is lfited.
CCP is very literally trading subscription time for a short term income -and they are loading the dice in their favor, obviously. You bet that CCP will earn more money for traded SPs than for "subscription" SPs. Say, a PLEX is worth some 2,000,000 SP, for a base of 5 $/Gé¼ per 500,000 SP (remember, PLEX are more expensive than subscription time). 5 $/Gé¼ yield 900 AUR at the shop, so that's the bare minimum for extractor cost... maybe some will expect that cost be modified by the devaluation of SP when they're transfered to high SP characters, but come on: CCP's cut is from the extraction, not the injection.
So you pay money and lift an access barrier (fly that ship, use that module), yet that doesn't grants access to the game. Access still depends on a subscription... does that sound fair? If extractors and SP yield more money than subscriptions, why keep mandatory subscriptions then?
Some weeks ago, I already pointed how CCP's apparent acceptance of higher activity even if population is lower pointed at the possibility to shift access monetization for activity monetization; and activity monetization is how F2P games work.
F2P games also have high server populations, which need properly scaled hardware. Hardware like, accidentally, Tranqulity III compared to Tranqulity II, that old server which never was used beyond 30% of its capacity.
CCP doing some of the things required to go F2P could be an accident, specially if the development led to naturally higher populations rather than be focused on splitting niches into smaller niches.
But maybe, you know, it's not an accident and my intuition is terribly right. Perhaps in some future hypothetical iteration this might hold more true, but the current model isn't divorcing anyone from access monetization. Rather, it's trying to capitalize on that same access monetization by selling it in part again. Basically someone at CCP decided that a portion of the access model, the SP from timed training, had a value on it's own. That actually happened when MPTC was introduced. This is an extension and abstraction of that.
Further, it's an extension that depends upon, rather than divorces us from, an access model. SP is still first and foremost tied to access. Without it SP doesn't form, which means there is no purpose for extractors beyong the current amount of waste SP, and with that a capped potential to further induce PLEX sales for those willing. What this actually does from a monetization standpoint is allow 2 potential player groups to feed from each other. The multi account players without need for continual training get a passive stream to fund their accounts while the SP hungry players inject the PLEX the passive accounts use to keep active in order to buy the SP, returning that same isk to the first.
Now you asked, is that fair? Ultimately the answer I come to is the opposite of yours, mainly because no one mandated either of them participate using the means of real money. There is enough PLEX floating around that the SP creating players can get through other means, and the SP hungry can simply grind their own isk. Basically CCP is only monetizing those that explicitly chose to be monetized with this, and that's not terribly sustainable when at some the SP buyers are going to a) have less to unlock over time and b)have access to better isk generating capacity that may have been SP prohibitive which may decrease dependence on PLEX.
Further, the greatest doubt I have that activity monetization is a rational or even possible direction is the way skills and activities work. Problematically for this model, most activities in the game have a wide variety of tools that can do them, and while we crave the progress that is a part of the price of admission, would we be as hungry when each meal has a price point? What happens when the access model gets turned off, and the SP with it? The subs that go inactive playing skill queue online suddenly become non-contributors to CCPs bottom line, and with SP functioning as it does is there enough repeat demand to keep the current population paying?
To be blunt, the monetization based on SP with access being the source is only being strengthened regarding the revenue it can generate. Meanwhile activity monetization would take even more radical changes because it by nature cannot currently sustain the game without a continuous influx of players, something I think CCP knows it can't count on. SP would need to be changed to need refreshing of some sort to prevent every player from reaching a fully "free play" point.
Also TQ 3 isn't about the full server load, it's more about the fact that load can't be redistributed the same way split server based games do without, again a massive and fundamentally game changing alteration to how being in space functions. As a result the metric of most importance isn't how much of the total cluster capacity is in use, but what the max a single node can handle. Fact of the matter is, if Tidi'd battles are still pushing the nodes to their less than graceful degradation points and you can't seamlessly split the load, you still aren't overprovisioned regardless of your total capacity. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1868
|
Posted - 2016.01.22 09:09:03 -
[51] - Quote
Zepheros Naeonis wrote:Tyberius Franklin wrote:Have you tried gaining SP with a lapsed account? Maybe it's a coincidence that it just stops, but I bet it's related to paying money. Have you ever tried PvPing with a lapsed account? Have you ever tried undocking with a lapsed account? How about selling something on the market for isk? What about clone jumping? Glad I made my point. Was your point that SP was just as much something you pay for as the rest of what you mentioned, making the statement of paying for SP entirely true?
If so, yeah, you made your point.
Yonis Kador wrote:Obviously correct. You pay to access the servers. (I can't even believe this is being debated.) You aren't even required to train SP while you're in-game. You could pay for years and never train anything. You do not pay for SP. You pay for time. Wow. No, it's not "being debated" that we pay for access. It's being debated whether the features that come exclusively as part of something you pay is something you pay for.
The reasoning against sounds like claiming you got a radio in a car you bought for free because of the fact that you may chose not to use it while knowing full well its cost was part of the vehicle price. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1869
|
Posted - 2016.01.22 21:20:10 -
[52] - Quote
Corraidhin Farsaidh wrote:And how many new players would know how to find a reliable WH group who will take someone completely unknown and give them full orca support whilst sharing the sleeper loot with you that you did nothing to destroy?
Most new players will spend the first few weeks trawling through hisec learning the absolte basics from the careers. This idea dangles the idea of paying to progress in front of them at the time when they are most likely to wave a credit card at the game. Career agents + SOE epic arc can be done in a couple weeks even by a new player. This leaves plenty of time to socialize and find a group to work with to earn isk. Giving players relevant reasons to earn isk motivates them to explore options. And worst case the feature can just be ignored for those not interested in raising the isk. CCP dangles PLEX in from of us now, but not everyone is biting. This is no different. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1870
|
Posted - 2016.01.23 00:49:16 -
[53] - Quote
I do still find it interesting that so many have an issue with this and claim it's breaking promises because you can "bypass" time/isk with it, but ignore the fact that that is fully enabled by PLEX, something that has been bypassing earning isk for years yet is very rarely spoken against. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1870
|
Posted - 2016.01.23 02:59:06 -
[54] - Quote
Daniela Doran wrote:Rain6637 wrote:wait, are we unsubbing or not. I can never tell with these things. I just resubbed all my accounts 1 week before CCP released this Dev blog. I feel like I've been scammed by CCP. Did you ignore the prior blog on the same subject? Or just assume it wouldn't go forward? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1870
|
Posted - 2016.01.23 03:15:49 -
[55] - Quote
Daniela Doran wrote:Since the feedback was so negative and the lack of response by CCP, I thought they would back out of it. Looks like I overestimated CCPs intellectual capabilities.
Since my accounts are paid for (for a little while longer), I intend on abusing the hell out this garbage in ways CCP never imagined. Personally I'd think that if I disagreed with a controversial proposal without clear word on the decision I would have held back or giving them more money. Those truly outraged and opposed would actually stand out then rather than being indistinguishable from all the toothless quit posts of changes past.
Or worse having their resubs being interpreted as tolerance or worse endorsement of the idea.
Good luck on abuses beyond imagination. The only ones that might actually do harm on any notable scale are the ones that give them money.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1870
|
Posted - 2016.01.23 03:44:18 -
[56] - Quote
Jenn aSide wrote:PLEX needed to happen, because people will buy isk, so it's a necessary evil. The Character Bazaar is also such a thing (because people will buy characters/accounts no matter what you do). No, PLEX didn't need to happen. Yes, it has a positive aspect of giving a legitimate avenue for real money that may have been spent in less safe avenues to obtain isk, but you can be certain it exasperated the act of buying in game currency through removing consequences when going through a specified party, CCP themselves, for a little extra cash on the sub payment.
Some may chose to see it as altruistic and necessary, I don't because it isn't really either despite having positive aspects. It's a symbiotic system that allows CCP to make more cash from the same service they already sell while filling a service they made illegal for their competitors.
Jenn aSide wrote:The skill point thing crosses a line. The Character Bazaar has serious limits (and again, is just a necessary evil) so it's ok, this thing is not. Smart developers don't try to expand and legitimize necessary evils in a bid for more money. There is literally no pressing reason for this feature other than a desire for more revenue for the company. I won't disagree that it has limits, I will fully disagree that the limits it creates are the pillars of some sort of health or positive consequence for the game. Mainly because, with the exception of a money cycle this can create all the gameplay symptoms of the system, such as SP inequivalence, already exist. And further, since characters can only pilot one ship at a time and can only ever put so much SP into a specific ship, adding SP into a character is a practice that already has capped gains.
Yes, they can gain variety, but that's capped by the available items which should already be balanced between themselves anyways because that creates issues without even considering this.
The remaining consideration is alts, but input broadcasting was banned, helping soft cap abuses for multiple account holders in addition to cost and effort doing so prior.
Which makes me think, was this envisioned as far back as that and Input broadcasting banned as a step to enable this?
Jenn aSide wrote:It would be the same with PLEX. PLEX for game time and the few other things it's expanded into is fine, but taking plex and modifying it (like breaking it into smaller "plex tokens" for example), expanding it into too many other things and such, that would cross a line too, just like this SP trading is. Honest question, how is this different from AUR and it's current function? Or are you indirectly saying that line has been crossed?
Jenn aSide wrote:CCP is playing with fire here. It's almost as if the lessons of monocle-gate/incarna have worn off. We may have to teach them the lessons again, and I'm hearing grumblings from several corners along those lines. Good luck, monocle-gate never bothered me. 18months did, poor optimization of a mandatory feature did, neglect of other aspects for that same feature while having no real plan did.
If people wanted $80 monocles, who was I to tell them they shouldn't, much less can't. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1870
|
Posted - 2016.01.23 03:48:42 -
[57] - Quote
Daniela Doran wrote:Good to know that you're a true Eve player afterall, well said. If being a true player means having to conform to group think outrage rather than being allowed to form your opinion, or really anything else other than the desire to enjoy the game, it's a badge I'll proudly not wear.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1870
|
Posted - 2016.01.23 04:06:01 -
[58] - Quote
Daniela Doran wrote:Goon scrub, once this SP trading goes live then Eve would longer be a game worth paying for because in my eyes (and many others) the game would be dead. Feel free to describe the process of the games death. How will this actually happen?
We've seen mention of a number of potential abuses, but none that actually degrade gameplay.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1870
|
Posted - 2016.01.23 04:37:43 -
[59] - Quote
Daniela Doran wrote:Tyberius Franklin wrote:Daniela Doran wrote:Goon scrub, once this SP trading goes live then Eve would longer be a game worth paying for because in my eyes (and many others) the game would be dead. Feel free to describe the process of the games death. How will this actually happen? We've seen mention of a number of potential abuses, but none that actually degrade gameplay. I've seen tons of post explaining this.....what are you reading?? If you really don't know then I say stick around for another 6 months from now and bare witness to the lifeless game that Eve will become when you see 1 week old toons flying around in Marauders. The sense of accomplishment would be gone from Eve forever and if you are a gamer then you should already know that without a sense of accomplishment or evolution then there is no reason to play any game for an extended time. Your interest in such a game would naturally decline over a certain time on it's own. Who cares if 1 week old characters are in marauders? Further what sort of actually interested player determines the value of their trained skills by who doesn't have them rather than what they do?
Is that what people really play for? The ability to say "Look what I can fly that you can't!"?
Especially when the ability to do so came from just waiting it out for the most part?
How do those who claim to like the game the most do the best at making the player base look like our entertainment is primarily shallow posturing? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1870
|
Posted - 2016.01.23 05:11:48 -
[60] - Quote
Jenn aSide wrote:Asking these questions means you don't understand some of the motivations other people experience.
A sense of accomplishment is important to some of us, and right now you either have to train your toon, or spend cash on a whole character with a name you didn't pick and skills you don't want from the character bazaar. Those hurdles make the character bazaar acceptable to people who think like we do. Sp trading doesn't have near enough hurdles to balance it out, and it's existence will mean that a portion of our accomplishment, our patience in training up our characters, will be devalued.
You don't share the same value set of the people who highly dislike this change, which is why you don't get it. And so you can't see the potential danger here. CCP is thinking like you. And frankly it may comes to some of us organizing and demonstrating to CCP that what they are doing is crossing a line.
fyi I'm not quitting, I don't think this will destroy the game outright, but it's a very very bad move. Personally it reduces my confidence of my friends at CCP that we all owe so much to for making this game. Asking those questions asks people to actually quantify standing in the way of a feature others might use and see the value in.
And it especially focuses on the fact that this value is first of all subjective. It's not a lack of understanding, I understand fully well, but it quite frankly certainly justifies neither the claims that the game will die nor the general idea of why it's bad for the game. Basically it says it's bad because some people with an attachment to the concept of Eve characters being in an immutable queue is more than their personal feelings and objectively negative fact.
It ironically does so while excluding those who see this as a positive and their reasoning or motivations, but no one would point the same accusation of not understanding that direction. Rather they'd often just assume the worst and argue from that assumption.
It also calls to question the depths of personal goal setting and achievement, the actually advertized sandbox portion of the game. Rather than draw value in the experience from here it's instead being drawn mechanically by a measure set in the game itself. In fact, this idea turns that queue into an actionable goal.
Daniela Doran has decided that her place within the SP hierarchy is important enough to cancell out the good in the game, which makes her consideration of that valid to call out, assuming she believes what she says.
I understand it, I just think it a poor platform from which to condemn CCP or predict the death of Eve. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1871
|
Posted - 2016.01.23 06:39:29 -
[61] - Quote
Yonis Kador wrote:How do your choices have consequences if you can erase your mistakes? Your definition of consequence seems pretty narrow. Even if someone can pay to undo something, the fact that they have to make that payment is a consequence. If they have to endure some loss, that's also a consequence.
So the answer is simple, if erasing has a cost, mistakes still have consequences. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1871
|
Posted - 2016.01.23 22:40:17 -
[62] - Quote
Corraidhin Farsaidh wrote:Jenn aSide wrote:Tyberius Franklin wrote:I do still find it interesting that so many have an issue with this and claim it's breaking promises because you can "bypass" time/isk with it, but ignore the fact that that is fully enabled by PLEX, something that has been bypassing earning isk for years yet is very rarely spoken against. PLEX needed to happen, because people will buy isk no matter what, so it's a necessary evil that combats RMT ie something that is acceptable ONLY because you have to have it. The Character Bazaar is also such a thing (because people will buy characters/accounts no matter what you do) and is acceptable because it's somewhat horrible to deal with. The skill point trading thing crosses a line. The Character Bazaar has serious limits (and again, is just a necessary evil) so it's ok, this thing is not. Smart developers don't try to expand and legitimize necessary evils in a bid for more money. There is literally no pressing reason for this feature other than a desire for more revenue for the company. It would be the same with PLEX. PLEX for game time and the few other things it's expanded into is fine, but taking plex and modifying it (like breaking it into smaller "plex tokens" for example), expanding it into too many other things and such, that would cross a line too, just like this SP trading is. CCP is playing with fire here. It's almost as if the lessons of monocle-gate/incarna have worn off. We may have to teach them the lessons again, and I'm hearing grumblings from several corners along those lines. So both PLEX and the character bazaar were necessary evils to curbe RMT. The fact that people are using necessary evils to justify this (in my view) unecessary change says everything you need to know about the incoming change. And no I'm not quitting the game, I'll adapt as ever. Doesn't improve my view on this though! I still find it interesting that people view PLEX and the Bazaar as "necessary evils." Mainly because they are in no way necessary. CCP could have taken the stance that most other sub based MMOs were taking at the time with a hard no to RMT, but they didn't. They internalized it.
And lets take a look at the results:
Did illegal RMT stop? No, people are still being banned for it.
Did it stop other illicit acts for isk generation like botting? No, people are still being banned for it.
Did it reduce the amount of players benefiting from pay-to-skip style mechanics? It increased that number since it eliminated the barrier of being a bannable offense.
What it did do in a positive fashion is provide a safer means of RMT for isk buyers and creates a benefit for legitimate players in the form of alternate payment options, but it's still RMT. It's also more RMT than illegal methods. And most importantly it's RMT CCP profits from. This certainly isn't necessary, but it does have it's positives. That said PLEX made RMT it more prolific. If you view that as evil, than PLEX is more of a prolific, sanctioned and profitable "evil" than a "necessary evil."
We're using the current state of the game as a defense for this idea, without the self serving and frankly false reasoning that PLEX this is somehow combating RMT as opposed to channeling its profits from it to CCP. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1871
|
Posted - 2016.01.23 22:41:57 -
[63] - Quote
Cien Banchiere wrote:Sarina Aideron wrote:Why was there no poll about this change? Skill trading is a fundamental change to EVE's skill system, that every player should know about. Is CCP afraid they can't sugar coat this (seemingly) unpopular change with fancy marketing language when there are clear stats about its popularity? This is something I am curious about too. Clearly the replies CCP talks of are not the ones I've read here or reddit Since when does CCP have votes on game decisions other than the CSM members? I'd be surprised if they did take a vote for a decision like this. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1872
|
Posted - 2016.01.23 23:26:46 -
[64] - Quote
Cien Banchiere wrote:Tyberius Franklin wrote:Cien Banchiere wrote:Sarina Aideron wrote:Why was there no poll about this change? Skill trading is a fundamental change to EVE's skill system, that every player should know about. Is CCP afraid they can't sugar coat this (seemingly) unpopular change with fancy marketing language when there are clear stats about its popularity? This is something I am curious about too. Clearly the replies CCP talks of are not the ones I've read here or reddit Since when does CCP have votes on game decisions other than the CSM members? I'd be surprised if they did take a vote for a decision like this. Never heard of surveys I take it. Don't understand the difference between a satisfaction survey and a vote for a mechanic I take it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1872
|
Posted - 2016.01.23 23:40:54 -
[65] - Quote
Cien Banchiere wrote:Since when are surveys specifically for customer satisfaction? When did they get demoted to strictly that function?
As far as I can remember surveys have been used to gauge how customers view new concepts. Companies do it all the time. Since when did CCP make a habit of providing other forms of surveys?
Sure, we can talk about expectations of things CCP routinely doesn't do, but how sensible is that? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1873
|
Posted - 2016.01.24 02:40:21 -
[66] - Quote
Primary This Rifter wrote:"I can't fly this ship."
"Stop being poor and buy a skill injector."
"Ugh, **** you guys. I'm going back to playing LoL." I guess the expectation is that we all become jerks to our allies because of this.
We sound like we're not very fun to play with if that's our expectation. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1873
|
Posted - 2016.01.24 09:34:50 -
[67] - Quote
Tiddle Jr wrote:mercesedis wrote:Personally I think this is a change that needs to happen for new player access.
For me however I wont have to wait till 2022 to get that last combat skill on my main. Instead I will simply buy the 1000 odd injectors to get me the rest of the way to 326 million skill points, Its expensive but hey its only isk. Don't think I will buy the other 1000 to get to 448 million but maybe I will, after all I can dock the titans up.....
On second thoughts CCP please put in a hard cap on sp's and/or the number of injectors you can use. CCP limited the number of remaps for a reason well limit the number of skill injectors.
But hey this is just my two cents, I am sure this wont be the end of EVE.
Just the end of that anticipation you get when the new ship or module becomes available in 12hs. even now when i can fly most ships i still get that feeling and that enjoyment of taking a new ship out (or an old ship with improved performance) for the first time after the weeks of training. With that simplification of entry level i think they should get rid of t1 stuff as a whole class since we are all focus on better performance where t2 and higher meta are. That seems like a bad idea for a few reasons.
1) Not every application needs or justifies faction, leaving T1 as a low cost option and workaround to not having access to or fitting for T2 2) Buying ones way to T2 everything would be quite expensive 3) It actually broaches the line from making this an option to making it a mandate since faction mods will have a massively inflated cost for anyone who can't use T2.
As an FYI, I don't know how much SP mercesedis has, but for my best character at ~150m SP an estimate of the SP cost translated to isk @ current PLEX prices it would be ~419B isk to reach his 326million SP. That's without factoring in any extractor cost. Not sure if the math is completely right, but I came to $5,100 to fund that through PLEX purchases from CCP. Hardly a reasonable proposal for making a wide sweeping change on an optional feature. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1873
|
Posted - 2016.01.24 11:46:57 -
[68] - Quote
Indahmawar Fazmarai wrote:Wow, so much Wrong in one post!  Let's see. Gold trading is something every MMO faces. As long as players can trade ingame money, some people will try to buy it for real money. That leads to ~many issues~ and so MMO companies try to curb that behavior. And in that particular aspect, CCP is top notch. First, CCP's policy on bans is the harshest around. If you sell gold in WoW, that account is banned temporally. On second strike, it's banned forever. Well then, CCP's politics for sellers is to ban ALL ACCOUNTS forever. And buyers get exactly the same fate on second strike. This leads to funny comments from gold traders who can't believe that CCP actually Concordokked all their accounts... Next, PLEX is the best anti-RMT tool ever developed and implemented by a open trading MMO. PLEX is a legitimate alternative to obtaining ISK for cash, and it works the best when PLEX is high and haves a lot of value, by cutting the profit of sellers. A high PLEX means that gold sellers must give more ISK per dollar, and that's a battle which gold traders have been losing for years. The RMT price for 1 billion ISK has been dropping each year, and currently is so low that some traders are leaving the market because EVE is not profitable enough. Mind you, gold farmer characters have a cost, and losing them all each time CCP catches a seller is a PITA for sellers. So PLEX has been extremely successful. And the higher it rises, the better it becomes. Bought from CCP, 20 $ used to yield a paltry 350 million ISK... now it's 1.2 billion ISK. As I said, that is driving sellers out of market as CCP Security hits them on both ends: catching them faster and curbing their profit from selling ISK. (Note: thanks to Nosy Gamer for his blog, whcih is a invalauble resource for those interested in RMT and EVE). Second, right until now PLEX gave no "pay to win" advantages since all you could buy with ISK was temporary. Stuff that could be destroyed, and in the case of some deep pocket noobs, was destroyed in hilariously awful ways. Right until now, buying PLEX wouldn't give any permanent advantage over not buying it. Skill trading is going to change that and will turn "successful necessary evils" into "failure inducting evil". There's only so many reasons why a company undertakes such a change, and none of them leads to Success. Skill trading is going to diminish the value of subscription. Paying a subscription will be a worst option than paying a subscription and buy SPs. That's a fatal hit to the subscription model, but then CCP accidentally bought a new server more than ready to handle F2P crowds. No, they haven't said a word. But it's what they are doing. And what, oh what will we do when EVE implements F2P? The least you could do when trying to call someone out as wrong is be right yourself.
PLEX isn't anti RMT. PLEX is RMT. Being legitimate or illegitimate isn't the mark of RMT, trading real money for currency or items in game that would otherwise have to be earner from that player in the game is. And that's exactly what PLEX does.
I won't argue that PLEX is not successful for what it is, but I will continue to call out what it is not, and what it is not is a means to combat RMT. It's a means for CCP to profit from RMT. Also it could be said that the reason for the harsh stance against other RMT'ers comes in part from the fact that their direct competitors on top of other potential issues usually rooted in fraud or account stealing. Either way though, the fact that CCP is harsh on other isk sellers doesn't mean they themselves aren't doing it.
To be blunt, what we have is an honest RMT dealer in CCP through PLEX. They aren't using PLEX to combat or win an RMT war, their instead choosing not to fight it, but complicitly control the RMT in game instead.
Also it should be noted that the gains that in theory come from removing RMT can't be realized in Eve so long as PLEX exists because of the reality of what it is.
Regarding SP trade specifically, the situation is actually the opposite of what you state. Without PLEX and a hardline BAN of RMT the situation of P2Progress is eliminated in full. Further still, since isk is the method of sale for skill injectors and earnable in game it doesn't actually create a paid vs non-paid divide regarding who can pursue this advantage.
The notion of paying a sub being diminished is also entirely wrong and will continue to be until, should it actually ever happen, the change away from subs is made. Until then what a sub does in full can't actually be replaced by tradable SP. Also it's been addressed why the hardware doesn't need to have anything to do with F2P crowds, and everything to do with the fact that single node capacity, rather than cluster wide, is the important measure of performance, which we currently do max out in large engagements.
I do see you're convinced F2P is coming, though by what reasoning I'm not sure. Opposite to your conclusion, it's actually going F2P that devalues subs, and for that matter PLEX and CCP didn't set up for SP to come through a direct sale from them. I'm not sure what you think CCP is going to sell to run the game when it's not game time or SP.
What method of monetization of the game are you envisioning here? What are they actually selling in this prediction of yours? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1875
|
Posted - 2016.01.25 23:51:33 -
[69] - Quote
Zee Zaugg wrote:Also, I still dont understand why people keep insisting that buying injectors with isk means its not being bought with real money. ALL INJECTORS COME FROM THE NEW EDEN EXCHANGE. NEW EDEN EXCHANGE USES AURUM. AURUM IS BOUGHT WITH PLEX. PLEX IS BOUGHT WITH REAL MONEY. Apparently someone has to say this at the beginning of every new page for everyone who cant look farther back than the double click they have to do. Its a cash grab, its a bad idea, and it represents CCP breaking a promise made to the players. There is absolutely nothing good about this other than rich kids willing to spend real money can lose battleships faster and impatient people dont have to wait as long for things WORTH waiting for anymore Everything people can buy beyond the sub is a cash grab by that definition, including PLEX, Bazaar transfers and anything you can get via AUR. It's a pretty meaningless distinction that frankly doesn't have any bearing on whether an idea is good.
No ones forgetting CCP stands to make money from this. Many just understand end users of the SP don't have to themselves, and more importantly, CCP making money from something isn't the mark of a bad idea. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1875
|
Posted - 2016.01.26 00:09:26 -
[70] - Quote
Mike Azariah wrote:...How many of you who think this is great for the newbros... Define newbro please. I like the idea, but I don't think players under say 10-20m SP are the ones who are going to get the most out of it.
Either way that's likely a no, the decision to wait till they can earn the isk or reach for the CC isn't one I feel I can or should be responsible for when it comes to another player. Besides, even if I gave them the first hit, who's to say they won't go back for more?
Regarding RMT implications, how is it any difference than seeing people hand out random isk (this does happen from time to time in NPC corp chat)? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1875
|
Posted - 2016.01.26 01:08:17 -
[71] - Quote
Zee Zaugg wrote:HOWEVER, after the summer of rage with monocles and disgusting leaked dev blogs from CCP developers, CCP swore to never implement a feature that would fundamentally change the game that has to/can be bought with real money. Specifically they promised all items in the NEX would only be vanity items and never advance players who spend real money. To be blunt, what their selling isn't an advantage. It's the ability to level down a character. Ironically the convolutedness of this plan compared to direct SP sale that some say would be better is likely a direct result of this policy.
Zee Zaugg wrote:Also I think its just a bad idea to make SP available in any way besides time investment. But you all seem more concerned about the prices and financial implications 3 months ago the question was "should we?" Now we have the response of "we will," agree or not. The arguments about whether we should are no longer as relevant as the missing detail of the aur cost quite frankly. So yes, many are focusing on the cost, because the rest is honestly a bit of a waste save sustaining the argument.
Beyond that SP is still only available through time investment from paid accounts, the same as ever. The only difference it that it's not stuck where it was trained. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1875
|
Posted - 2016.01.26 01:11:47 -
[72] - Quote
Zakks wrote:I just reached 20M skill points. Now I am feeling that my accomplishment is moot, as skillpoints have been monotized in a blatant cash grab that breaks the promise CCP made (before I joined).
I won't be resubbing or plexing after all. Pay-to-play doesn't mesh with pay-to-win. I'll go play some F2P game instead, there are lots to choose from. Skill points were already monetized. Note how they only accrue of paid accounts. It's literally the only reason I have more than one account now, and further, why I stayed subbed during long stretches of inactivity.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1875
|
Posted - 2016.01.26 01:30:47 -
[73] - Quote
Zee Zaugg wrote:If SP could only be trained on one account per person then youd be absolutely right. It would be a resource that weakens others in exchange for isk, which would be pretty balanced. but the fact that this game actually encourages having multiple accounts completely negates this point. Not sure why everyone is acting like it will all come from people quitting the game or vets with too many skills they dont use. A vast majority of all SP sold will come from alts who either A) dont need SP or B)were created for the sole purpose of farming SP. If this was just something that could come from older players it wouldnt be as bad, but since any player a week or so in could sell them it is highly abusable.
If you cant see sp farms made with the sole purpose of funneling sp to a main then you are blind. only way to combat that would to make injectors very expensive, which would then negate the "help the newbie" argument I don't think any of it will come from quitters, nor do I know of many who think it will. If they quit why would they bother?
And some WILL come from people shedding skills, because it's quick effortless isk, but that's not sustainable. It's entirely dependent long term on the idea of farming for sale. It also becomes near entirely pointless for trades within an account. A few players who feel the messed up on their skills end up using it once, and beyond that the best you can hope for is a few players chasing the FOTM every few months.
Also, what reason is there to bar week old characters from any part of this (leaving aside for the moment that they are excluded from extracting SP unless they injected to 5.5m before that point)? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1875
|
Posted - 2016.01.26 02:27:54 -
[74] - Quote
Zee Zaugg wrote:Tyberius Franklin wrote:[quote=Zee Zaugg]
Edit: And as already addressed, the nature of gaining SP already drives multiple account holding. And remaining subbed while inactive. And PLEX consumption via the Bazaar. And PLEX sales to afford Bazaar characters. As already addressed, the Bazaar comes with drawbacks. Past history, contacts, a corp list, a character birth date. And it doesnt let you customize your sp exactly how you want it. The "its the same as the bazaar" comment has been done to death and isnt even worth responding anymore, because it isnt. And for the record the bazaar was also a terrible idea but at least it wasnt done through the NEX. And even if inactive, if your subbing the account thats still time investment, whether you watch the sand fall through the hourglass or not. Sure, but that in no way detracts from the fact that it monetizes sp. Those restriction, don't and can't change that. Also it does allow choice of what sp to buy. You don't get a random allocation, so the consequence of not chosing is overstated.
Watching sand is the point, when it comes to maintaining a sub while inactive. The examples were monetization of sp. And they were all accurate.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1875
|
Posted - 2016.01.26 03:02:58 -
[75] - Quote
Zozoll Neblyn wrote:Character stripping will probably drive it for the first few months, just because so many players are going to have dusty alts in their closet that have been sitting there unused for a while, or alts with skills that turned out to be useless.
Also the product will be new and exciting to lots of people at first, so the ISK price will probably be very high.
After all the recycling is over, then probably farms will be the dominant source of SP. But it might not turn out to be very profitable to farm for SP and sell it. The reason being that the product you are selling is so uniform and interchangeable that there will be quite a lot of competition bringing down the price. It all really depends on how many decide to farm SP and how many want it, both factors that should change over time. Since I don't see this as a new player driver I'd expect that long term prices will slowly slide to low profit, but in the short to mid term SP trade could be somewhat expensive and gainful.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1875
|
Posted - 2016.01.26 04:32:44 -
[76] - Quote
Daniela Doran wrote:Josef Djugashvilis wrote:Here's a radical suggestion for CCP if they need more money.
Instead of cash for skills, they could try to attract new players and keep the ones they already have by fixing the bugs and improving the game with new content etc Doesn't appear they no longer have the confidence to do that anymore so they're opting for the easy way out. Major changes to SOV Rework of cap ships Various new ships including an expansion on MJD mechanics Incoming new type of structure significantly different than current player deployables Various seasonal events Project discovery Visual improvements More fixes than I'm willing to put forth the effort to count
...Nope, CCP is apparently showing no confidence at all.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1875
|
Posted - 2016.01.26 05:03:07 -
[77] - Quote
Daniela Doran wrote:Admittingly with the Large Grid changes along with some of the mentions above, I too thought that CCP still had some creative juices left in their tanks to continue empowering Eve into the future. And then they take a HUGE step backwards by adding this cheap money grab scheme to the game that was well on it's way for a breakthrough..........sigh......
It's like seeing a fabulous castle getting built and when it was nearing it's completion the builders decided to replace some of the expensive materials with cheap materials thinking no one is gonna be able to tell the difference anyways. But the one thing the builders failed to realize is that the cheap materials have a weak foundation that will cause the entire castle to collapse within 18 months compared to lasting another 10-20 years if they continued using the finer materials. Or perhaps their view of this feature is simply entirely opposed to yours. Who knows.
If I had to take bets on predictions though, I'd take the guesses of those with known game design experience, specifically on eve, and no apparent desire to design themselves out of a job over, well, someone I know nothing about save their eagerness to ascribe this to incompetence while yelling about how the end is near.
Add to that the issue that earlier you stated the game was going to ultimately fail due to your personal opinion of accomplishment and well... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1875
|
Posted - 2016.01.26 08:06:37 -
[78] - Quote
Daniela Doran wrote:I get it that you're in favor with the rest of the scrubs who fancy the idea of pay2win coming to Eve and want to stay behind your masters at CCP regardless of whether or not of what they're doing to Eve is good for the game or not, but whatever. Going down with a sinking ship is all scrubs are good for so CCP should be happy that players like you are still in the game. Except this does have the potential to be good, but it's clear you're determined to not see that.
Not sure if those words are intended to sting, but from someone who's demonstrated selective memory about having "courage" to change the game and a complete failure to actually explain how this will cause anything to fail save inserting your sense of accomplishment over putting skills in a queue I'm still making the judgement call that you're a less than sound source of reasonable opinions. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1875
|
Posted - 2016.01.26 08:09:00 -
[79] - Quote
Josef Djugashvilis wrote:Zappity wrote:Josef Djugashvilis wrote:Here's a radical suggestion for CCP if they need more money.
Instead of cash for skills, they could try to attract new players and keep the ones they already have by fixing the bugs and improving the game with new content etc They have done nothing but fix bugs since Incarna. Only recently have they started introducing new content again. Seriously, review the patch notes for the last few years and count how many times you read the word 'fixed'. It is time for new things. Yeah, and cash for skills should not be one of them, This isn't cash for skills. We already have that in the form of a sub. It's isk for someone else' skills. Not this proposals fault no one decided to question the wisdom of cash for isk all those years ago while claiming to bemoan P2W in any form.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1875
|
Posted - 2016.01.26 09:19:40 -
[80] - Quote
Daniela Doran wrote:I have my doubts that this is a a good idea for several reasons: 1) CCP is not being honest with the players about their true agenda 2) CCP is betraying the trust of loyal players who spent years refining their characters by implementing a feature they said they would never do that completely devalues our time of dedication to this game. 3) CCP is not communicating with the community and is ignoring player feedback 4) CCP should be gathering data and taking their time getting the details right with this delicate feature that has been the heart & soul of Eve for over 10 years (if they really need the cash influx) intead of rushing it into the game to suck the cash out of the willing scrubbies pockets ASAP.
If you cannot comprehend why this is a major cause of many concerns it is because: 1)You never went through char develop yourself and bought all if not most of your chars from Eve Bazaar (Eve scrub extraordinaire). 2) You specialize in Char Trades from Eve Bazaar and have stockpiles of chars and see the potential value of SP skyrocketing (personal interest). 3) All you care about is PVP and see the opportunity for hunting clueless fresh meat noobies in T2 ships in abundance (personal interest again).
These are just some I can think up atm, but I'm sure there are tons more. The bottom line is this feature only benefits CCP wallets and players (who're in agreement) personal interest. Aside from personal greed and agendas, the community is still waiting to see how this feature will actually help the game. 1) CCP puts their spin on an idea they had, news at 11. No really, this is very much the same pace as any unpopular decision. Some good in the end, many made good after tweaking, others... eh. Welcome to Eve, where we're used to this ride. 2) See, I seriously don't get this. CCP never said SP would never be tradable to my knowledge. If they did please point me to it. The possibilities from combining PLEX and skill injectors are real, but it's a convenient argument to state one of the most prevalent forms of consequence, the need to replace lost assets, can be trivialized while at the same time claiming CCP hasn't "betrayed" this concept prior to now (Think for a moment about the importance of isk for Eve's function and how PLEX already affects it. For the promise to exclude SP while including isk it means the entire in game market and economy, as well as every item in it, was somehow less of a game play factor than SP). 3) The are communicating, just not the communications you want, which is limited to a retraction of the proposal. There isn't really anything productive to say to accusations of malice and incompetence or general insults. 4) As someone who doesn't have the details they have regarding what's going on in the game, how do you know they're not? You don't, you make the assumption from I'm not sure what anymore. It ranges from CCP being poor to CCP not knowing what their doing to CCP maliciously breaking promises they never really made
As stated before, it's not a lack of comprehension, it's pointing out reasoning based on conveniently forgetting or downplaying Eve's P2skip elements when convenient. And further telling players who have trained since before your character existed that they should be clutching their SP as if it were the sum of their game experience when it's not.
I'm not in any of the situations you mention, I don't need to be because I can think past my own benefit, and further see this doesn't act against anyone save those who only see value in their characters when other have to do the same thing they did. My characters do have value in what they have trained, but that isn't changing. What they don't have value in is how others chose to train of the option is presented.
But if we're making suggestions of self interest, what is it that you're doing in game that you need to keep potential competition out of? What capacity is it that you "earned" that feels so threatened by "week old players in marauders" I think you stated? Why do you need them to not have access to that or any other toolset?
This doesn't benefit me at all, but you're methods of protest make you seem rather invested somehow. Do share. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1878
|
Posted - 2016.01.26 21:30:01 -
[81] - Quote
Daniela Doran wrote:I took me 14 months to train my Alts to fly Paladins. And now some scrub can get into one within 1-4 weeks?? Don't know about you but that makes me feel cheated. So basically the mechanics can't change because if they do you feel cheated despite getting exactly what you should have gotten between game time and skills for a fraction of the effort or cost that the 1-4week player would have?
Make no mistake, massively inflating a characters SP will have a cost that you never had to pay to get the same.
Daniela Doran wrote:Training skills will become meaningless since all you have to do know is buy a skill injector for skilling. Meaning the feeling of progression and evolution will be gone from Eve forever. Don't know about you but for role-playing type players that is a very addictive feature that keeps us in the game. Training becomes meaningless due to an item which is wholly dependent on training to produce? What?
How are these theoretical 1 week paladin pilots not driving the value of skill training to higher levels than ever?
Daniela Doran wrote:Suicide gankers can now easily fully train up to fly Catalysts within 7-10 days, making Hi-sec a gankers paradise. I live in hi-sec atm flying Marauders and don't want to see them getting exploded by nooblets who just got into the game one week ago. This means that Corps like Code are gonna be more powerful than ever. Not to mention concorde won't prevent them from forming in mass in any given system. Hi-sec is gonna become Gank-Sec with the implementation of this SP trading garbage. Suicide gankers can already train up catalysts in that time. No change there. Infact, a catalyst ganker is probably one of the worst use of skill injectors due to the trivial train time.
Josef Djugashvilis wrote:Some of us did, and challenged both the introduction of both PLEX and the Character Bazaar.
Of them all, I am more forgiving of PLEX as it allows folk, some of whom, for whatever reason, would not be able to afford to play otherwise. Yet PLEX is the whole of the reason the favorite line that is "cash for skills" is even a possibility, along with the "cash for ships, mods, skillbooks and everything else on the market" situation we have now. So we have the potential for a feature that allows entirely in game economic participation save the injector, but because of PLEX the whole thing gets characterized exclusively and inaccurately as a cash sale of SP.
And yet people still want to claim that only now is there some manner of conflict created by PLEX that causes a break in a promise CCP made. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1878
|
Posted - 2016.01.26 21:57:44 -
[82] - Quote
Tiddle Jr wrote:This new mechanic would decidedly more common, yet there is a question whether it constitutes "pay to skip/progress" rather than "pay to win". Depending on which perspective you take either seems justifiable.
People are paying for things you had to put effort and/or time in to getting. The balance seems to be most often heavily skewed in favor of paying in terms of time/$value. Even if you work minimum wage, paying an hour worth of work is almost always faster than an hour of effort in game. That's a result of people in game not making the same value decision. For a group large enough to sustain PLEX prices, the privilege of paying a sub (or AUR related services) via PLEX seems to outweigh the idea of earning the cost in real money. And that's something of a fair assessment given the use range of real money compared to the possible uses of in game isk.
But in reality all PLEX does is provide a medium to trade one kind of time for another, sub time for isk grind time. CCP created a series of time trades and likely views this as just another one of them, making the actual conversion sub time for training time in the case where PLEX is used. Considering they both originate from cash, well... what was the objection again? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1878
|
Posted - 2016.01.26 22:01:53 -
[83] - Quote
Dalketh wrote:Thanks for stating the obvious but the price of plex yesterday, today or tomorrow doesn't change the reality of what this 'buy skills instantly' is. What the mechanics of PLEX do mean is that it's your fellow players doing everything from making PLEX function to deciding how much in game grind it's worth, to producing the SP and setting a value on that as well.
Basically every PLEX to SP series of trades conducted isn't a CCP transaction as much as it is a series of fully complicit players acting together.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1878
|
Posted - 2016.01.26 22:20:32 -
[84] - Quote
Tiddle Jr wrote:Zappity wrote:No limits please.
It is not pay to win. You cannot purchase SP for cash. You can buy SP with isk, exactly as you can buy a high SP character with isk. Do we really need SP bazar while we have Char bazar? Depends, should SP trade mechanics have an entry point in the billions or the (possibly) hundreds of millions for accessibility.
There's also the factors that strongly distinguish this mechanically from the Bazaar which makes neither of them effectively redundant so...
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1880
|
Posted - 2016.01.27 07:05:35 -
[85] - Quote
beakerax wrote:Zappity wrote:The point of the character bazaar equivalency is to point out that the principle of buying SP with ISK is already present in the game. Actually, you can only buy characters on the character bazaar. Strange but true. Yet try as we might we can't seem to get that to work without also transferring the SP that character has. Or maybe I'm wrong with all the denials of getting SP with a character sale and we've found a way in the meantime?
Because certainly it's not people trying to dismiss one of the core reasons people look for characters on the Bazaar, the SP that those characters have and the capabilities granted by that, on such a flimsy and irrelevant technicality.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1880
|
Posted - 2016.01.27 07:21:31 -
[86] - Quote
beakerax wrote:Tyberius Franklin wrote:Yet try as we might we can't seem to get that to work without also transferring the SP that character has. I know. It's weird. It's almost like, at present, skill points are not a property that is separable from the character who owns them. Quote:Because certainly it's not people trying to dismiss one of the core reasons people look for characters on the BazaarGǪ Nah, I just don't care for equivocation. Fair enough, though for the conversation at hand I'm not sure we're dealing with actual equivocation vs a more relevant truth regarding Bazaar purchases.
May depend on broader opinions.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1881
|
Posted - 2016.01.27 19:56:26 -
[87] - Quote
Suede wrote:Just a Shame that CCP have not thought about it old Vets who have been playing Since alpha/Beta who had to train skills for over 10 years to get to where we are today all the sub fees all the time it took CCP just could not careless And for a New made account and an Eve player just to get it all in less then a 24hrs it more a done Deal even before CCP posted the first Dev blog as CCP know it a good CashCow and CCP would not say no to money as to CCP money comes first over it paying players What's funny is in order for the "all in less that 24 hours" worst case to play out you'd need to likely invest more money via PLEX than a 2003 player has spent over their entire tenure in sub prices. That's on top of hoping the SP is actually available to purchase. People keep bemoaning their "investment" in their SP while overlooking that they got it with their sub and leaving out that anyone who takes advantage of this does so with gameplay time or money beyond that while we just waited.
The argument of investment of a sub just doesn't really work here. And ironically it's the vets in the best position to use this, either as contributors of SP or buyers via already having the isk.
ViolentDesire wrote:Send an eve mail to every likely unique account and let them vote. But they dont want to know or discuss. They want the money. Since when do they do this? Ever? And if such votes are so important, why do you play a game where they never have them? Also people need to learn that feedback != a vote.
Yaasmine wrote:which is why they asked new players, who it was ment for..... Exactly, how dare they post the blog in new citizens Q&A! Wait, they didn't? They posted it here where it's received a large amount of vet feedback? But that would make this a lie. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1881
|
Posted - 2016.01.27 20:01:40 -
[88] - Quote
ViolentDesire wrote:Tyberius Franklin wrote:ViolentDesire wrote:Send an eve mail to every likely unique account and let them vote. But they dont want to know or discuss. They want the money. Since when do they do this? Ever? And if such votes are so important, why do you play a game where they never have them? Also people need to learn that feedback != a vote. How often do they monetize the skill point system? Constantly, via the Bazaar, training certs, and most commonly the sub you pay to play the game. Do you think CCP doesn't know people often keep subs while inactive just for SP? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1881
|
Posted - 2016.01.27 20:05:05 -
[89] - Quote
ViolentDesire wrote:I'm talking about this specific change. How often have they implemented it? That's not what you asked, nor relevant to the fact that CCP doesn't do votes on changes. That it's this change doesn't make it somehow super special everyone gets treated like an internal decision maker time.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1881
|
Posted - 2016.01.27 20:49:44 -
[90] - Quote
ViolentDesire wrote:Tyberius Franklin wrote:ViolentDesire wrote:I'm talking about this specific change. How often have they implemented it? That's not what you asked, nor relevant to the fact that CCP doesn't do votes on changes. That it's this change doesn't make it somehow super special everyone gets treated like an internal decision maker time. That is what I'm asking. If you think not, you are not interpreting correctly. I'm only reading what was written, a clear accusation of ccp not wanting feedback despite requesting it because they didn't put it to a vote, which they never do. You're clearly stating "they don't want to know or discuss" by stating, erroneously, that a vote is the only means of providing feedback.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1881
|
Posted - 2016.01.27 21:15:05 -
[91] - Quote
Oreb Wing wrote:By the end here, you just proved me right. If you cannot see how low cost injectors can artificially inflate PLEX in the short term, then actually DEVALUATE plex in the long run, then I daresay you have not seen as far ahead as I have.
All our would take is a handful of nerds that think it's fun to make a game out of selling the SP they accumulated. They could destroy Eve without ever firing a single missile. Industrialists that never leave station need only plug the best learning implants and sell the injectors as an easy side project. Now add the 1% over and on top of that. None of you conclusions are prevented by a high extractor price point. It just increases the cost of the initial extractor. If the SP sells for more than the price of the extractor those undocking industrialist farming SP with +5's won't care is extractors cost 100AUR, 1,000 or 10,000. That's an inevitability, and a non-destructive one. Having SP be accessible can't and won't kill Eve.
Long term devaluation of PLEX is actually positive for everyone but those buying from CCP as well. There's really no gain from a high extractor point save for CCP getting more money per unit.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1882
|
Posted - 2016.01.27 21:29:44 -
[92] - Quote
ViolentDesire wrote:It is reasonable to ask the current players. They did ask back in October.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1882
|
Posted - 2016.01.27 21:40:56 -
[93] - Quote
ViolentDesire wrote:Tyberius Franklin wrote:ViolentDesire wrote:It is reasonable to ask the current players. They did ask back in October. Our conversation is over. It is implied that the "answer" they get should be able to affect the decision. It is unlikely that it ever could. The answer did affect the decision, as shown by changes in the details of the plan. That's not the same as deferring the decision to a popular vote.
ViolentDesire wrote:I don't see how that conclusion could have been reached based on that thread. Then you didn't read as much as others did and missed those claiming the plan did too much to disenfranchise older players with the high SP penalties. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1882
|
Posted - 2016.01.28 00:27:30 -
[94] - Quote
Kaldi Tsukaya wrote:It's just a cash grab for CCP. The only good thing for Eve is the SP sink. Unless you are truly wealthy (IRL or IG)...
I'm not going to quit yet, but won't resub at the end of this year. Being wealthy doesn't actually keep the SP from sinking. Actually being willing to start more accounts or consume more certs for SP sale does try to counteract it. Though really, who's going to be willing to do to much of that in an uncertain prospect missing a key piece of information? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1882
|
Posted - 2016.01.28 00:42:08 -
[95] - Quote
Kaldi Tsukaya wrote:The isk cost is literally irrelevant to the wealthiest gamers. They will buy and control the market, as SP = power. SP is a force multiplier and will be useful for augmenting the overall might and abilities of the wealthy.
SP will be sunk in the scaled rewards for using the skill packets on characters with mid to high SP. So instead of SP sinking "Unless you are truly wealthy (IRL or IG)" it's sinking especially because of wealthy players. Also there isn't such a thing as cost irrelevance with SP due to the number of SP you can sink into a character and the likely cost of that SP (before counting the unknown aur base cost). There is also supply constraint which no amount of isk or cash can work around if it becomes an issue. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1882
|
Posted - 2016.01.28 00:56:28 -
[96] - Quote
Kaldi Tsukaya wrote:You misunderstood my first comment. I did not word it well, but I did not mean to imply that wealth would affect the SP sink. Just that the wealthy will find this change is good for them. Ah, ok. On that point we agree.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1882
|
Posted - 2016.01.28 04:25:25 -
[97] - Quote
Oreb Wing wrote:Tristan Agion wrote:Kaldi Tsukaya wrote:They will buy and control the market, as SP = power. SP is a force multiplier and will be useful for augmenting the overall might and abilities of the wealthy. How can anyone possibly "buy and control" this market? It is a renewable resource, regeneration can be sped up arbitrarily by recruiting more alts; and it is accessible to practically everybody in station without ever undocking, so it is impossible to restrict by non-market means. You are under the false, and very short-sighted, presumption that the availability of SP, and its estimated values, are set. You also seem to think it will be a renewable resource that can keep up with demand created by the power blocks alone. You are in error. I'm not getting the same conclusion regarding either a set availability or value from that. Rather he stated SP availability is variable. Meanwhile I'd question the logic that a high extractor price does anything to change availability in a positive fashion or further the idea that those power blocks can somehow realistically be priced out while still making them obtainable by anyone else.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1882
|
Posted - 2016.01.28 04:54:43 -
[98] - Quote
Oreb Wing wrote:Do you realistically believe that people that use plex for Isk will continue to use just plex? It will be easier and cheaper to sell extractors, which brings us to the diminishing availability of plex and its exponential increased demand - or, again, do you both think these SP farms will be paid with real subs? The equations are estimations based on current numbers and not accurate models based on an overwhelming probability of the cheap extractors surpassing plex in value. You say it is impossible, but is it really? In the case you just spoke of, someone selling PLEX in game for isk, yes, the "farm" is very likely paid with a real sub. Every SP buyer on the other hand won't have that option to sate their need for isk due to it being directly counter productive. They will have to grind the isk or be a PLEX supplier.
Also extractors can't surpass PLEX in value. So long as PLEX is convertible to AUR, high extractor prices in isk relative to PLEX will drive demand for PLEX to get a better exchange rate. Well, I guess if enough people forget how to do math or that PLEX to AUR is a thing it could work out differently, but I'd rather not shoot the in game price of both waaaay up on the hope that no one figures that out.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1882
|
Posted - 2016.01.28 05:09:50 -
[99] - Quote
Tiddle Jr wrote:Shova'k wrote:I still have yet to see any proof from all the cry babies claiming this is pay to win when it clearly is not.
IT is only pay to save TIME! nothing more same thing we had with character bazaar for many years.
increasing your SP does not make you any better at the game learning from experience and playing the game and asking for help from more experienced players is how you get better only ways to get better actually. suddenly having 100 mill sp wont make you better at fitting or tactics or strategy or when to fight or flee ect...
the reason is the only proof out there is to the contrary that buying a char (soon sp) ends in disaster when they dont know what they are doing such examples as officer fit mission ships that get ganked for the 10-50 bill in mods they fit . fail officer fits trying to do solo pvp and much more. before you cry omg its pay to win try using common sense first then make an educated desicion. Where have you been dude? You have just explained that loud and clear that SP sell is bad idea. More like the fact that CCP is giving people more room to fail rather than enabling them to win. But since when is the idea of giving someone room to fail a reason something can't or shouldn't be in game? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1882
|
Posted - 2016.01.28 08:57:00 -
[100] - Quote
Tiddle Jr wrote:Is that mean if player B maxed his trading skills by injectors would also be outperformed by player A who trained all those in a standard manner?
In your example with Comets there is pretty clear that both have similar goals of being perfect Comet pilots if i got you right. And perfect means maxed all related skills. And this is why CCP is introducing this SP bazar. And here where the bullshit is hiden. New arrivals those who have no actual experience got false info and interpret SP purchase as a "golden ticket" to perfect conditions. I haven't found any words in Rise's thread where he mentioned that to newbies. Or maybe we're not giving new players enough credit here. Some would paint them as an inferior breed of human, unable to grasp the concept of player skill vs SP and further have no grasp of what the are buying yet gladly do so anyways, or worse, after getting that first injector and being forced to confront the skill system just to use it, still not understand the fundamental concepts of what skills do and think they could buy their way to winning.
Josef Djugashvilis wrote:Dear, dear Yaasmine, I assume you have acess to your parents credit card to enable you to buy all the skill points you desire?
If not, then cash for skills will only mean that you will fall even further behind those who started around the same time as you and who do have credit cards.
Oh, and you have several times you have done with this thread, and yet, there you are, still posting.
Kind regards. Every isk that makes it into a PLEX seller's wallet was earned in game by someone. Those collective someones had enough disposable isk to sustain PLEX at near 1.2B. That's a considerable amount of isk floating out there with trillions more flooding into the game. There is no reason for the vast and growing majority of the player base to actually use a CC for this feature.
With the exception of the very new, who really have no use for the feature until they understand what they are buying and prior to that likely won't be wanting to spend real money on it, the people who will be buying PLEX for this will be doing it for the same reason people buy PLEX now, because they can't be bothered to earn it.
There is no insidious trick or master plan on CCP's part. It works the same way PLEX has since inception, by letting the game determine the value according to players actual ability to earn isk and desire to spend it on them.
Daniela Doran wrote:Okay fine you wanna get technical, we'll get technical. It's called pay2advance, you happy now. And guess what, it's still breaks the game in the same fashion as pay2win.
Again I see only PVP minded players having this delusion that this pay2advance feature is the same as Char Bazaar.
The difference between SP trading and char bazaar has already been explained countless time, need it be repeated again?? It should be noted that making you personally feel bad and breaking the game are not the same thing. Every attempt to explain how the game would break just circles back to how you feel about it, making it at best just the story of one failed player adaptation rather than a broken game.
You're claim of the game breaking has no credibility because the most you can put behind it is the fact that you just don't like it. You're not even considering the game at large, so it's pretty dishonest to keep parroting how it's going to fail don't you think? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1883
|
Posted - 2016.01.28 21:14:53 -
[101] - Quote
HeXxploiT wrote:So whatever Dev it was at the end of the 07 show was talking about how he was curious to see how much injectors would go for in game. This is a deliberately misleading comment because CCP so obviously sets the price. These are not ship skins these are a high demand item therefor they will reach their plex/$$ equivalent.
If CCP sells them for $2.50 they will be 150mil on market, $5 they will be about 300mil, $10 they will be 600mil on market and if they sell for the same price as a plex they will be the same price as a plex in game.
Silly CCP isn't selling injectors so it's in no way a misleading comment. We for the most part speculate that the injectors will be at or above the PLEX equivalent price for the SP + the extractor cost, but we have no idea how much higher.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1884
|
Posted - 2016.01.29 01:58:11 -
[102] - Quote
CCP Quant wrote:Yonis Kador wrote: What does that have to do with the evils of sp-trading, Quant?? I waited all week for this master class in misdirection.
:) Well the female/male ratios were out of context, just interesting random stats :) The slot-stats might be used as an input into skill point- pool and generation speculation.  Initially I actually did include extractor prices, but in the end making them public wasn't my decision to make. Is someone over there deriving some manner of pleasure from denying us this information? Do they enjoy out rampant and pointless speculation and keeping us on edge?
Are you all sadists? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1885
|
Posted - 2016.01.29 04:04:46 -
[103] - Quote
Oreb Wing wrote:I just hope that there's a failsafe in place to prevent mass unpenalized injections that sit unallocated in the reserved bank. It was confirmed in the test server thread that both allocated and unallocated SP was counted when determining how much SP an injector gave.
On a related note, CS V is going to be in the queue for the last character I have that lacks it as soon as I'm back in front of my home PC. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1888
|
Posted - 2016.01.29 19:39:23 -
[104] - Quote
Oreb Wing wrote:Mark my words, if extractors go for sub 500AUR, I shall dub the coming era as, The War of Aeons. Instead of capsuleer wars, you will have little spirits have hover over and possess their specialized pilot and war machine. Perfect Interceptor pilot today, tomorrow my perfect HIC for the cap fight, next week my near perfect Legion.
You will have not only Ship Replacement Programs but also Skill Replacement Programs to keep your T3's top notch the same day as the loss. Injectors are valuable now as a war commodity. Surprise. This is a non-issue, I have perfect pilots for most of those use cases NOW while still having even more perfect use cases and NO extractor cost to realize them. What you're basically saying is that players being able to have perfect skills for a given ship is broken, but that makes training itself broken over time. And ignores that brokenness is already realized.
You're also contradicting your prior point regarding low extractor prices causing manipulation that results in general unaffordability. How can we have enough of these perfect skilled pilots floating around when per your claim SP won't be available to keep those SP swaps from shriveling the total SP those characters have and lack the ability to purchase more?
Also to your prior post no, PLEX is not just game time anymore. It's also an AUR souce, meaning it's price reflects demand from every possible use including extractor purchase, meaning that the higher the extractor cost, the more strain there is on PLEX. If PLEXing for a "free" account by selling SP becomes a norm through being economically viable rest assured high extractor prices WILL NOT BE A DETERING FACTOR beyond how much you have to invest before the first extractor purchase. After that every sale pays you back that cost to spend again on the next one on top of gains for PLEXing game time.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1888
|
Posted - 2016.01.29 22:24:38 -
[105] - Quote
Oreb Wing wrote:[You seem to apply all deductions to yourself. It has nothing to do with you but everything to do with the new pilots or the alts that they can create on the 2nd or 3rd box of a single account, all while training up their main to do whatever it is they wish. The ping goes out, they sign off and back on to their un-paid alt with perfect skills in a ship that is ALWAYS going to be useful. This has changed the landscape of warfare by increasing the value and potential of every new pilot, thus making an already exceptional force even more powerful. It's no different whether it's me or another character. It's it's not broken for a character to max out a ship it's not broken for every character to max out that same ship. That doesn't change based on point of context or number of alts. It also draw no relevance from method of payment, and do remember all accounts are paid.
Further the ability to enhance usefulness of characters is an intended consequence.
Quote:Like I said before, one thing applies to the short term, another thing entirely to the long term. Availability of the injectors will be just stupid. Whey even make an estimation? It is a given. If they are cheap, be ready for the floodgates to open. The lowest they will go for will determined by how valuable they are to the rich and not how many there will be...
...I give it one year until those who plex will not be able to afford the plex, and those that plex will reach a frustration point that they refuse to plex, leading to even higher costs and scarcity. At this point it is the 1% that will truly shine and perhaps be the only source for the SP farming, as their accounts will be paid far in advance that they will have little concern over state of affairs with PLEX economy. If I were they, I would reserve my brain drains and pick up the cheap extractors from every other nub that sells cheaply in the offset.
In conclusion. The fact that we are having a discussion about SP farming as a renewable income stream says more about how you just do not understand that this outcome is bad and that it is unavoidable with a low cost extractor. The fact that you think a high extractor price prevents or reduces farming evidences how you just don't understand the mechanics at play. Extractors could be a whole PLEX each and not affect the method of farming. It just means I need 1.2B to begin and price the injector at or over ~ 1.6B. Now I've made my next extractor purchase and part of the next PLEX. Repeat as SP becomes available and adjust sale price for PLEX price changes.
And here's the irony in your plan. PLEX gives AUR, AUR buys extractors, so higher AUR cost per extractor means more PLEX consumed per farmer, which means more upward drive on PLEX prices. @ 500AUR/extractor that means each farmer consumes ~1.6 PLEX/month. @ 100AUR that drops to 1.1 PLEX/month. You're trying to sell the idea that an over 40% increase in PLEX use per farmer somehow leads to more affordable PLEX?
Or do you just think farming will be reduced by a high AUR price? That someone won't won't ride PLEX prices to the highest possible point, and be fuether assisted with manipulated price points on injectors, which would be further enabled from limited stock due to a lack of farmers? High extractor costs are a no win. There's no situation where they play out to a majority benefit for anyone invilved with extractors, injectors or PLEX. Well, actually sellers of PLEX will make out like bandits because the high AUR cost just increases all manner of demand for their product. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1888
|
Posted - 2016.01.29 22:48:42 -
[106] - Quote
Oreb Wing wrote:It's their ratio in respects to PLEX. If the income is offset by a margin then the viability of SP farming is reduced because more comes out of pocket to sustain the farming. I don't know who it was that thinks there will be many directly paid accounts that are SP farming focused.
Worst case scenario is when plex begins to sell at a loss from when it was purchased. Also, if the extractors sell low, the injectors will be in high demand because of their price point. Now, I don't consider myself Eve rich, but even I will use them if they are 300m. Why not? That, sir, is the ultimate question. Price will dictate demand and any noob that is desperate and impatient will see they are worth the investment of money, even if it is at twice the cost of just waiting on the paid sub. It will still serve its role but not be so widely abused. That assumes the cost isn't passed on to the market. There doesn't seem to be any reason to make that assumption unless you're assuming a near-fixed injector price. If you view them as elastic you have to consider the possibility that they just expand to any added cost, especially with the high point of initial demand.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1888
|
Posted - 2016.01.30 01:20:54 -
[107] - Quote
Kaldi Tsukaya wrote:Oreb Wing wrote:Mark my words, if extractors go for sub 500AUR, I shall dub the coming era as, The War of Aeons. Instead of capsuleer wars, you will have little spirits have hover over and possess their specialized pilot and war machine. Perfect Interceptor pilot today, tomorrow my perfect HIC for the cap fight, next week my near perfect Legion.
You will have not only Ship Replacement Programs but also Skill Replacement Programs to keep your T3's top notch the same day as the loss. Injectors are valuable now as a war commodity. Surprise. It is a force multiplier, and will be used as such. Now that your competitor(s) are injecting, you will feel compelled to crank up your own fleets to match. Where 'nearly-perfect' skills were okay you will see 'perfect-skills' required. I suppose than means most won't be able to play then? Because it's pretty much impossible for that to happen.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1888
|
Posted - 2016.01.30 01:42:53 -
[108] - Quote
Kaldi Tsukaya wrote:As just one example A new ship is released (ie T3 Destroyer, T2 command, etc). Fleets can now train up as soon as the skillbooks hit the market and gain a significant advantage over their opponents, who are passively training.
I can think of many examples where the wealth to afford SP injectors will be a huge advantage. Stop being so narrow minded...sigh... Who's arguing it won't be an advantage?
I'm trying to figure out where and how it would be a mandate, as you claimed.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1888
|
Posted - 2016.01.30 06:43:09 -
[109] - Quote
Oreb Wing wrote:Tyberius Franklin wrote:That assumes the cost isn't passed on to the market. There doesn't seem to be any reason to make that assumption unless you're assuming a near-fixed injector price. If you view them as elastic you have to consider the possibility that they just expand to any added cost, especially with the high point of initial demand.
I can only speculate about the minimum fixed price, being attractive near half the value of the injector SP against the monthly value of a plex in its respective training time. I don't think I'm wrong to think there will be a consistent buy order of at least 200-250 mil. But unlike any other resource, SP cannot rise or fall to meet demand in any sustained way or by the investment of time or number of farms - especially after plex rises to an untenable level for SP farming. That won't be seen in the short term. I believe supply can keep up with demand initially, due to the large number of SP currently unwanted, unused, or primed for selling. So high demand is driving both the seller and high supply the buyer. And much like petrol in the states being $2 bucks a gallon, it is not a sustainable resource in its present form. Neither will SP be due to its unique association with plex and the training time on which it relies to exist and to also be created through. It is Pizza The Hut devouring its cheap delicious self. You're expectation only seems to take into account an estimated cost rather than demand, and I'm not sure demand will be met by the initial influx of SP, especially since one can renew demand just by rolling an alt. It will likely taper in time, but it won't be immediate and we have diminishing returns working against the effects of that initial stock. I don't think we'll be working with a floored price from the start.
But that really doesn't address the lack of benefit for a high extractor price. In order for that "waste" SP you're referring to to hit the market, the SP market has to be gainful, which means a more than marginal return after the extractor cost is accounted for, which means if a high extractor cost pushed profitable injector costs beyond willingness to buy, that surge of injectors doesn't happen and their availability fails.
And realistically a high extractor price just pushes up PLEX that much higher, looking again at a 500AUR price vs 100AUR, unless the response with the 500AUR extractor is 20% of what it would have been with the 100AUR price point the upward effect on PLEX prices is greater. It's simple math. It doesn't mean PLEX can't go up, just that if it does, which is very likely, it happens slower than with a high extractor price.
It's simple, every demand for more AUR just pushes PLEX further up as a source of AUR. A high extractor cost is more demand for AUR than a low extractor one unless you're so high that you stop players from actually shedding their spare SP. Also you penalize use not related to selling. People using it as an SP remap have only the extractor cost and efficiency loss to be concerned about and don't contribute or detract from farming yet would be adversely affected by a high price. No one wins here. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1888
|
Posted - 2016.01.30 19:11:01 -
[110] - Quote
Indahmawar Fazmarai wrote:Memphis Baas wrote:No, just pay $5 in Aurum fees to CCP per skill extractor, which, if you calculate, is about double the price of a subscription. Not really. The price of a subscription can buy you 2700 AUR (3x 900 AUR packages @ 5Gé¼/$) whereas the price of a PLEX can buy you 4035 AUR (1x 3600 AUR package @ 20 Gé¼/$ + 435 AUR bonus), That's why I estimate that the AUR cost of extractors will be between the 900 AUR package and 1/4 of the second tier package (4035 AUR). I'm still of the thought that this way of thinking is more double charging rather that applying a fee for the ability to transfer. PLEX aren't $30 each vs a sub's $15, so an injector which costs 1/4th a month to make the SP for should have another 1/4th a months cost for the extractor on top of that seems less than justified.
If it costs more than 350AUR it becomes proportionately more expensive than the base prices of PLEX vs sub time. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1888
|
Posted - 2016.01.31 22:01:08 -
[111] - Quote
Josef Djugashvilis wrote:The logic that cash for skills does not equal 'pay to win' must also mean that the famed 'gold ammo' would also not be 'pay to win' as there is no 'win' in Eve Online.
Again, I would refer all to my example of two new players starting on day one.
Player one cannot afford to buy skills whereas player two can and does so funded by real life cash.
Are some folk seriously trying to argue that player two will not have a clear, broadly speaking, in-game advantage over player one funded by cash? I'm supposing this gold ammo is also produced through normal game means on every account and at best only has a cost to transfer between characters and can only be sold on the in game market but never directly by CCP? If so then no it's not P2W as everyone has access to it just by being able to play, CCP isn't even selling it in a way not attached to time, and there are available in game means to afford the portion made tradable without even thinking about reaching for a CC. And even in the case you are using a CC someone has to be making the isk and willing to give it to you for the system to work.
Basically the reason it's ok goes well beyond just the definition of winning, though that is a part of it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1888
|
Posted - 2016.01.31 23:10:00 -
[112] - Quote
Kaldi Tsukaya wrote:
By your logic, CCP could sell a 'gold ammo blueprint' for AUR, and that wouldn't be PTW because players actually make it.
Not buying the argument
No, that would be P2W because it doesn't abide by the same rules. In that case you're still creating something exclusively sold by CCP rather than something which exclusively exists as a function of a paid account that no one has to exhert effort or pay anything additional to obtain for themselves.
How hard is this concept? If you have to pay CCP directly for the item it crosses a line, especially in the case that that transaction is the exclusive source, but neither of those are effectively true here since everyone who can play the game can also train.,
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1888
|
Posted - 2016.01.31 23:36:42 -
[113] - Quote
Kaldi Tsukaya wrote:No it is precisely the same. The extractors are sold exclusively by CCP. Without them this whole thing doesn't function (just like the ammo blueprint) No, it's not the same, anyone can gain SP both before and after the change through training, but how many could self produce gold ammo without buying the BPC from CCP? None. Difference clearly demonstrated. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1888
|
Posted - 2016.01.31 23:42:34 -
[114] - Quote
Kaldi Tsukaya wrote:Tyberius Franklin wrote:Kaldi Tsukaya wrote:No it is precisely the same. The extractors are sold exclusively by CCP. Without them this whole thing doesn't function (just like the ammo blueprint) No, it's not the same, anyone can gain SP both before and after the change through training, but how many could self produce gold ammo without buying the BPC from CCP? None. Difference clearly demonstrated. But I can amass the materials required for the ammo print. Same thing. Skills you can use are the same as ammo that doesn't exist and as such can't be used?
What?
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1888
|
Posted - 2016.02.01 00:30:08 -
[115] - Quote
Kaldi Tsukaya wrote:Skills are like the materials required for manufacturing an item in a blueprint The skill extractor is akin to the blueprint itself the skill injector is the item made
CCP exclusively sells the extractor for AUR. My analogy is that they could sell blueprints for gold ammo, and it would be the same.
And no, my opinion hasn't changed. But I accept that it is coming no matter what I think. It would just be more acceptable to make it less P2W No, you've got this backwards, skills are the end product. Skilled characters are the training end game, not extractors or injectors. Injectors are just SP which are currently removed from skills and rendered unused but transferrable.
Injectors are NOT advantageous in themselves like gold ammo, only skills are, but unlike your gold ammo scenario, skills have no "BPC" apart from the books themselves which are in game items. So if gold ammo was restricted to the same mechanism: I can produce it myself from nothing and need no BPC I can't get in game and can use it on the character I produced it, then it becomes analogous.
But your BPC doesn't meet those criteria since I need to specifically buy it from CCP (on top of requiring other materials which skills do not.), no matter how much you refuse to accept that simple, demonstrable logic.
Kaldi Tsukaya wrote:Mulcanis law will allow this new mechanic to be used to benefit the wealthy the most. Ok, but that's not related to this or disputed. Also you misspelled his name. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1890
|
Posted - 2016.02.04 21:33:57 -
[116] - Quote
Jenn aSide wrote:Venus Aka wrote:
Tired about the nonesense analogies of rich/poor kid - eitherway, as of right now, rich-new-to-game kid can buy a high sp character from the bazaar. Which by logic is also contradicts the ''...investment of money in EVE should not give you an unfair advantage over the investment of time..''
The rich kid who buys a character is also buying that characters warts. Such as skills that are useless to the buyer (if you are buying a pvp toon, thos emining skills are useless, for example), employment history, probably a silly as hell name etc etc. The rich kid that can now buy SP is buying pure advantage with no down side. The Character bazaar is a necessary evil (because people will buy accounts/characters regardless) that just straddles the line of the principle involved and is balanced by it's faults. SP trading doesn't just cross the line, it erases it. He may buy a character with "warts," he may not and buy a clean one instead, and it's up to him to decide how much those matter. It's in no way a consistent consequence as naysayers like yourself like to argue. And you can bet many players are buying characters selected to ensure that the "warts" don't interfere with their intended function for that character.
What we have is a system that already allows pure gain because not everyone has the same values when it comes to a character. If everyone thought like I did about building a character the Bazaar wouldn't exist. And I have no doubt that others fall on the opposite side of the spectrum with characters being simply tools rather than identities, and no amount of warts on a hammer affect how well it works on nails so long as the head is intact.
All that's really being argued with that logic is that people who do care about character identities need to not have similar functions available to them that those who don't have the same attachments have.
erg cz wrote:All those arguments does not change one simple thing: THIS IS A PAY-TO-WIN FEATURE. First of a kind. You let it now = you will end with tons of them later on.
Two chars, both 2 days old, flying same frigate. One have all level 5 other barely level 2 or 3 for some of them. DPS, EHP of ships will be most likely 2:1. Rich char suggests duel with an argument : we started the same day. Result: frustrated not-so-rich newbee leave the game for some fair alternatives like world of warships (free-to-play, no pay-to-win, matchmaker, instant fights etc...)
Farewell, EVE... And? What's the issue here? Even if both players didn't use injectors what reason is there to believe they'd be equal? What if player A decided to train up weapons instead of the base ship while player B went down some non-ship industry related skills and player C cross trained because he thought the [insert ship here] looked cool? Now none of them are equally effective.
And further how does any of that help players A, B and C when the come into competition with players X, Y, and Z who have been here longer and have an even more varied and divergent skillset?
SP is not an enforcer of fairness. It never has been. It's a means of granting chosen advantages over other players who haven't chosen those same advantages. The direct result of that is what we have now, where players don't have the same EHP, DPS, speed or access to ships as others.
If the rich can manipulate players who don't understand the game it's no different than anyone else doing the same, and we should all know we exploit a lack of knowledge on another players part already. What I'd personally love though is that the idea of "player is x old and thus this fight will be fair/easy" to die. That kills this supposed doom scenario right from the beginning. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1890
|
Posted - 2016.02.05 00:50:45 -
[117] - Quote
Ryoshu wrote:Do we have an official price for skill extractors yet? Unfortunately no.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1891
|
Posted - 2016.02.05 21:35:55 -
[118] - Quote
Thoughts on price:
With this pricing the character bazaar is obviously safe from any effects injectors may have from a pricing standpoint: - For 7200 AUR one can transfer 4.5million SP - Compare that to a flat 7000 AUR (2 PLEX) fee for a character transfer - Both still have the costs associated with the SP they offer - Looking at how this effects the argument of protecting an attachment to identity: maintaining that identity seems to have a VERY high price point in CCPs eyes, so much so that they're willing to make the price of building not only more expensive, but simply incomparable to Bazaar pricing. Personally that seems to negate the point considerably by making such an extreme advantage to the Bazaar.
This will also likely have an effect on availability of injectors: - I can see people re-evaluating the decision to liberate wasted SP from their heads based on the cost of doing so - This could also be a response to the idea of consolidating alts and CCP wanting to make it prohibitive
Personal opinions on how it affects stated goals and perception: - This is right about the place where the effective "double paying for SP" is a reality to create injectors - This pricing may reflect the desire for this to be an occasional augmentation to a character rather than a primary SP source - Any mechanism that raises the price floor of the item detracts from the stated goal of availability for newer players, and this creates a rather high floor price
I'm not really sure what to think here. The pricing as stated is something I can see negating any of the gainful effects of the idea based on pricing out a wider range of players wanting injectors than hoped on top of making people think twice before even making them. Perhaps there's some logic I'm missing or perhaps I'm just wrong about CCP wanting a robust injector market. That or I'm underestimating the willingness to buy in even at these levels. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1894
|
Posted - 2016.02.05 22:17:37 -
[119] - Quote
Berrice Silf wrote:Ty, ive stayed quiet but the price ..... I told you so springs to mind  Pure greedy bastards. Now that we have it yes, there's nothing really to justify the price at least in my opinion.
You were correct.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1896
|
Posted - 2016.02.05 23:24:30 -
[120] - Quote
Moac Tor wrote:Natsuko Kanami wrote:Natsuko Kanami wrote:It's gonna be 1000 AUR. That way you buy a PLEX, convert it to 3500 AUR, buy 3 extractors, and have 500 AUR left over. Then you think to yourself "well, I have these 500 AUR left over, if I just buy another PLEX I'll have 4000 AUR and can buy 4 more, so I get one 'extra'". Milking 101. Called it :D Obvious tactics are obvious. I wonder if now the people who were claiming that this will be great for newbies and all us bitter old vets were just complaining for nothing still think this is going to help newbies. Malcanis's Law comes to mind. This isn't a case of Malcanis' law. The pricing helps no one really. The cost for reallocating or consolidating, 2 vet centric applications, is beyond my willingness to entertain and I doubt I'm the only one. They could still be useful in alt creation, but that parallels the expected benefit to new players, just with a known and IMHO higher than healthy cost.
So unless Malc's law was recently revised to "Expensive for everybody" this doesn't fit. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1896
|
Posted - 2016.02.05 23:28:57 -
[121] - Quote
pajedas wrote:Has anyone done the math on how long will a new pilot take to train his SP's to 5.5m?
Basically the new players will have to train for 5-6 months before they can start buying/injecting skills.
So, is it really for the new players? Not so much as CCP's pocket. A character can inject skills at any time, there is no minimum. The only limit is extracting which is the 5.5mill stated. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1896
|
Posted - 2016.02.05 23:53:22 -
[122] - Quote
Moac Tor wrote:Tyberius Franklin wrote:Moac Tor wrote:I wonder if now the people who were claiming that this will be great for newbies and all us bitter old vets were just complaining for nothing still think this is going to help newbies.
Malcanis's Law comes to mind. This isn't a case of Malcanis' law. The pricing helps no one really. The cost for reallocating or consolidating, 2 vet centric applications, is beyond my willingness to entertain and I doubt I'm the only one. They could still be useful in alt creation, but that parallels the expected benefit to new players, just with a known and IMHO higher than healthy cost. So unless Malc's law was recently revised to "Expensive for everybody" this doesn't fit. For big alliances and entrenched vets this will be easily affordable, for everyone else this will be prohibitive. Malcanis's Law applies perfectly. And to make this gift to the big alliances the cost has been to knock down a fundamental pillar of the game. In terms of raw isk it's "affordable," in terms of estimated cost for effect it's not. Estimates are looking towards 1B isk for 1 mill SP. At alliance levels the costs are unable to be reconciled with the alliance level gains. At personal levels, between diminishing returns and cost, there is no actual point of triviality since prices for use approach 1B isk for 300k SP.
If you count it as a benefit that the entrenched can afford them as a commodity while having a further penalty on the already abysmal return then there's no avoiding Malcani's law with or without this since anything for isk will be able to be leveraged more by them.
But that distinction is pretty meaningless don't you think?
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1896
|
Posted - 2016.02.06 02:56:41 -
[123] - Quote
Shova'k wrote:one question since some one always finds a way to abuse stuff in this game.
Will the injectors account for allocated SP when doing the calculation for how much to add to their pool? if not then people can just inject tons of injectors at 500 k then apply the sp later hope this wont be the case. They weren't on the test server, but this was confirmed by a dev to be a bug and should be counting unallocated SP.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1896
|
Posted - 2016.02.06 04:53:56 -
[124] - Quote
galtest12345 wrote:People saying this "isn't for new people" because it's prohibitively expensive .. seriously, you think people can't afford 10-20 bucks to spend on a game in a month? Have you guys even seen any of the other online games out there and the amount of money people in general are quite happy to spend on a game they enjoy?
This system isn't intended for a "new person" to instantly buy themselves to 20 million skillpoints, 40million, etc., that would be very expensive, yes. It's intended for someone to have paid their sub and then think "I could buy a skill injector or two to help myself out this month with my spare cash" and they go and buy a plex, and get a couple injectors for it. It's not that expensive. If you guys think only rich people can spend ten bucks on a bit of 'get ahead' in an online game and are calling CCP names or bitching at them over it then you need to look out at the world a little.
I get it, no matter what price CCP chose you'd whine about it, I know, because "hur dur the EVE is falling, the EVE is falling!" but out here in the real world CCP have priced this very affordably. People have been saying it's "not for new players" from the combination of the facts that the injectors are in game sold and more easily obtainable by veteran players. The group getting them without cost from the buyers perspective and having the ability to roll alts made this something with a decent vet use potential.
It's hard to consider it for new players when their the ones having to spend cash for it rather than their ability to do so making it for them. And we're talking about something that we now know to have a base cost of a bit under 1/4th of a PLEX before the markey even has a vhance to say what the SP is actually worth. That's not really anyone friendly much less players without in game assets to eat part f the cost. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1896
|
Posted - 2016.02.06 05:08:02 -
[125] - Quote
Jenn aSide wrote:Nope, not wiggling out like that. The pricing might not suit you, but it suits me fine. I got some alts I can drain for a nice profit now without having that profit lowered because of the alt's name or the alts lack of trained support skills (which is why I haven't sold those unused alts in the character bazaar).
Welcome to the inevitable outcome of your way of thinking. This doesn't abide by my way of thinking as evidenced by that and other post I've made. But hey, don't let the actual content of my posts get in the way of your narrative I suppose. The inevitable result of my way of thinking would have resulted in a much lower price point rather than something comparable to the price of creating the SP itself, as I've stated numerous times on at least 4 threads.
Remember Jen, hard as it may be to realize CCP isn't stuck with boolean choices of "this price or nothing at all." Each aspect was independent of the others with plenty of room to do it correctly.
Rain6637 wrote:I thought any nonzero AUR cost was excessive, but then I remembered there are real labor costs for developing the mechanic, bug fixing, and customer service / ticket support related to the transactions. Discounting those operating costs would be bad accounting just like high sec industrialists who discount their time as "free." It was ambiguous to say "the value is in the SP" but overall I think the AUR cost is fair. The development of the mechanic seems trivial compared to other changes of greater magnitude and gameplay effect, yet we don't see direct associated cost recovery there. That makes this a reasoning I can't really buy. I had no issue with a non-zero cost, but was of the opinion that the stated goals favored moving it to a low price point not comparable with the price points CCP has already placed on gaining SP normally (training certs). |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1896
|
Posted - 2016.02.06 05:24:00 -
[126] - Quote
Jenn aSide wrote:Not so much talking about the price, more talking about your inability to understand the reasons some of us don't like the general idea. Now you will get to live with the consequences of your way of thinking, as the feature you were so gung ho about does nothing you wanted to and benefits ...folks like me who otherwise would not have benefitted.
Like I said, the Character Bazaar was balanced by it's faults and the fact that it is a necessary evil (against illegal character trading). Wise folk understand that trying to legitimize and monetize something that only exists as a necessary evil turns that thing into nothing but an 'actual evil'. In this case, the rich will get richer, the poor and new will suffer (as the gap between them and folks like me that can speed up training with a couple of injectors per month).
You would have seen it coming had you not been so obstinate. I understand the reasons many didn't like it.
Their still rooted in the same false overvaluation of SP and the attempts to twist a sense of fairness from a mechanically enforced inequality. This doesn't change that.
Further you're back to your imaginings about some advantage I would have anticipated you wouldn't get when again I've on several posts stated there is plenty of room for vet use, before the 80m+ bracket got boosted.
You still speak about the Bazaar being necessary You for some reason seem to not think it was already a monetization of an "evil" You don't actually understand what I expected from vets regardless of the price You think CCPs pricing actually validates the objections of those who overvalue SP
And yet none of this is actually the case. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1896
|
Posted - 2016.02.06 05:46:49 -
[127] - Quote
beakerax wrote:Tyberius Franklin wrote:They're still rooted in the same false overvaluation of SP and the attempts to twist a sense of fairness from a mechanically enforced inequality. wow those sound like very bad people, it's a good thing ccp didn't listen to them Indeed, though it's unfortunate that they still found a way to avoid achieving their stated goals.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1896
|
Posted - 2016.02.06 06:04:09 -
[128] - Quote
beakerax wrote:Tyberius Franklin wrote:it's unfortunate that they still found a way to avoid achieving their stated goals. truly, no-one could have anticipated this The problem is this wasn't an inevitable result, but it is one that I now agree with given the AUR cost presented. But the root of this being an issue was that it was entirely avoidable. It wasn't something inherent to the idea, but is the likely result of one specific independent factor.
But I suppose we'll all see how this really plays out.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1898
|
Posted - 2016.02.06 19:46:39 -
[129] - Quote
Masao Kurata wrote:The AUR price is ruinously low. The majority of SP extraction will be currently unneeded SP and it will be sold no matter how little profit is in it, making the injectors little more expensive than extractors long term. The bulk price of 800 AUR/extractor means that with the low margin on injectors, buying injectors is not only faster than buying multiple pilot training certificates, it's cheaper too. The long term effects of this on CCP's revenue and the health of the game will be disastrous, you need to double the AUR price. That's pretty presumptuous regarding the potential value of SP don't you think? The mandated price may taper demand some, but it's likely going to have some negative effect on supply compared to if it were more trivial as well. Also the initial rush of "waste" SP will meet the initial desire for SP that's been pent up here. I don't think these will have a marginal cost for a while. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1902
|
Posted - 2016.02.08 04:30:39 -
[130] - Quote
Josef Djugashvilis wrote:The Character Bazaar was implemented by CCP as a means to reduce the 'game illegal' buying and selling of characters on various websites. The logic was that the Character Bazaar controlled by CCP would both reduce this (primary purpose) and provide an income stream for CCP - a by-product of the primary purpose... 2 things: 1) The goal of reducing illegal character trades succeeded, but at the cost of making legal character trades ok and resultingly more common. The idea of hating character trades but accepting the "necessity" of a system which makes them more common just seems like accepting failure of principle when convenient. 2) I find it hard to believe that a 2 PLEX fee was a "byproduct." Or is a money grab just a term we use as another selective principle? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1903
|
Posted - 2016.02.08 19:21:21 -
[131] - Quote
Berrice Silf wrote:I'm not a hater of the bazaar, I find it serve's a unique purpose within the game and its been there for almost as long as the game itself. I suppose if your in game rich enough to transfer characters with plex its an easier method but i'd rather pay -ú17 to transfer a character than the 2 plex method which is equivalent to -ú30 to -ú34. Others would rather avoid spending their money altogether and go the PLEX route, trying to bake as much if that isk cost into the character price. The point here being that the bazaar has never been a charitable venture: CCP allows character purchases, which means more trades, which means more trade fees.
Berrice Silf wrote:The gripe with a lot over this is simple one.
The Nexx store will not ever sell anything that will give anyone an in game advantage with the use of monies over time - Yet another lie. The issue being missed again is this: When was that proven a lie? When this was proposed? Or years before it was uttered? If this is wrong so are the things that came before, and everyone who bought that line did anything but consider there was a different meaning behind that than the one they wanted.
Basically what CCP never committed to not do, and was instead doing the whole time, was allowing players to buy each other's advantages while they take a cut.
Berrice Silf wrote:No product can be purchased from the nexx store with aurum that has a like for like value - Its a con. It's like going to buy a computer finding one for -ú1000 then being told at the checkout its actually -ú1150 but we'll give you a credit note for -ú150 you can spend at a later date.
E.G. In wow if i want to transfer a toon its -ú17, If i want a pet or vanity item its -ú6 to -ú9 NOT its -ú22 and we'll stick you -ú4 in your battlenet account for a later date. No, that's not a con. you're buying vouchers for services from CCP, and you're getting vouchers for services from CCP. Further, CCP is honoring those vouchers. No "con" has occurred. Yes, there is a less than consumer friendly practice at play, but the numbers are there for everyone to see and judge whether they want to give their patronage. Nothing in the NEX is a mandatory feature. If you hate having leftover AUR, buy what you want on the market, or better, if you're really that principled regarding the prior idea of selling advantages and believe that's what this, PLEX or the bazaar are, simple don't contribute to them.
Berrice Silf wrote:The players who have supported this game from the beginning are the ones who are getting shafted.
If they wanted a money grab like i said before they should of just just sold skill point packages to anyone who needed / wanted them without interfering with anything in game, also as Moac Tor suggested some form of skill realigning packages. As a vet i have no need for isk but thats all i can get out of this because the penalty clause within the injectors.
The game is already overwhelming to many new players, now its becomes even more convoluted with this mechanic over simply visiting a page to purchase an upgrade. They of course didn't do that because that would have crossed a line from allowing players to sell their accumulated advantages to each other to actually selling the advantages themselves. As stated above, the former is something they never said they wouldn't do where as the latter wasn't. Fact is the "victory" that occurred ending the summer of rage forbids this solution from coming into being. That's the reality of the promise that was made.
The funny thing though to me is this. People keep claiming the mechanic convolutes things for new players. It really doesn't. Go to the market, buy the item, use it. The rest to them is a mechanic we never decided was too hard for them to use, PLEX and isk earning. If the contention is that they're not going to play because there is an extraction mechanic they can't even use, what other mechanics that they don't understand right away need to be axed to make the game more accessible? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1903
|
Posted - 2016.02.08 19:27:02 -
[132] - Quote
Josef Djugashvilis wrote:Tyberius Franklin wrote:Josef Djugashvilis wrote:The Character Bazaar was implemented by CCP as a means to reduce the 'game illegal' buying and selling of characters on various websites. The logic was that the Character Bazaar controlled by CCP would both reduce this (primary purpose) and provide an income stream for CCP - a by-product of the primary purpose... 2 things: 1) The goal of reducing illegal character trades succeeded, but at the cost of making legal character trades ok and resultingly more common. The idea of hating character trades but accepting the "necessity" of a system which makes them more common just seems like accepting failure of principle when convenient. 2) I find it hard to believe that a 2 PLEX fee was a "byproduct." Or is a money grab just a term we use as another selective principle? I did not like or approve of the Character Bazaar when it was suggested, nor do I like it now. I think that CCP can and should have found other ways to reduce 'game illegal' buying and selling of characters etc. The same goes for PLEX - can't be bothered to play and earn isk in-game so I will just buy it with real life money - Bah! For every cash rich new player who can buy skill points to get ahead, I wonder how many cash poor new players will think, 'sod this' and go elsewhere for their gaming fun? Whether you like it or not isn't really the issue. What is the issue is the reality those features have created. They've been generally accepted and in the case of PLEX at least, widely patronized by players at different levels. For every aspect of new player perception about what money can do in the game, how much already exists as a result of PLEX alone?
And yes, there was another way, to simply outright ban it. But they didn't. And now we are where we are, a game with rampant RMT and character trades without EULA violation because CCP is the other party on the monetary transactions. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1905
|
Posted - 2016.02.10 05:56:14 -
[133] - Quote
Sgt Ocker wrote:Quote:Skill Extractors may be only activated if the client was started using the fully supported game launcher. This is to ensure two-factor authentication support for skill trading. So does this mean you can't use skill trading if you don't use 2 factor authentication? Or like the login process, 2 factor authentication is an option but not required? You can't use extractors if you started the game from the .exe file rather than the launcher because that bypasses 2FA if I understood correctly. You don't need 2FA, just the use of the launcher. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1905
|
Posted - 2016.02.10 08:27:46 -
[134] - Quote
Don ZOLA wrote:Dr Caymus has been overtaken on top 1 positions in total SP after 13 years. Just because someone invested some cash / isk and 13 years of training. Thought I'd fix that for you. It's actually interesting that it's a contest now rather than a given. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1905
|
Posted - 2016.02.10 08:38:26 -
[135] - Quote
Don ZOLA wrote:Tyberius Franklin wrote:Don ZOLA wrote:Dr Caymus has been overtaken on top 1 positions in total SP after 13 years. Just because someone invested some cash / isk and 13 years of training. Thought I'd fix that for you. It's actually interesting that it's a contest now rather than a given. Because you are unable to comprehend. I have already explained in previous topic that training queue was not always there, remaps either. So it has taken efforts to time skills, sometimes you had to wake up in the middle of the night in order to not lose training time. It has taken efforts to time them, to utilize attributes for the most SP/hour because people actually cared about it. It was a contest for 13 years. Just because you do not care does not mean others feels the same. Players A and B enter the game in 2003, put in the same effort, prioritize learning skills, pick the best race/bloodline for fastest potential learning, stick to their best attributes, alarmclock at the same frequency, take advantage of implants and remaps as introduced, but A got here a month before B. Which one would inherently and invariably have more SP before the prior downtime?
Funny thing is at one point it was something of a contest, but the skill queue killed that IIRC in 2009.
Edit: Also screw everyone who didn't min/max from near day 1 right? Those scrubs don't deserve to even enter the area of the arena on the 13 year vets. They think they're CCP customers because they pay a sub too? **** those guys amirite? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1905
|
Posted - 2016.02.10 10:26:39 -
[136] - Quote
Berrice Silf wrote:If you remember ty, there were a few of us who said from the off the price they would be - the destruction of years of dedication - All in the name of the money grab. Everything is coming to fruition beautifully now and as much as i've loved and stayed loyal to this game i hope they ******* choke on this abomination that they have done. Yet here we are and nothing is destroyed. The issue as always is placing false importance on a competition that most of the players, including those who have played for years, can't even think about participating in, but for need of maintaining it can't actively advance their characters, even if at the expense of the advancement others put up for sale.
And the irony of it is that the gains from that dedication aren't lost. In fact today's lack of price explosion demonstrates that those same individuals, with their abundance of SP gained from that dedication, were willing participants in the mechanic at hand.
Don ZOLA wrote:Your story would maybe make sense if Dr Caymus was here since day 1. But he was late 10 days to that, so there are thousands of players who had head start on him, meaning he is top 1 without head start. Why? Cuz he performed better. And even with skill queue you still need to plan and optimize your attributes in order to gain max SP/h all the time.
Regardless of that, if you have a system which works time + effort, of course those who had more time could have more awards. If you change some of those fundamentals after 13 years, you just screw those who have invested their time and efforts in that. And if you start playing the game with such system, it is quite obvious you will not be able to overcome those who invested more time and effort than you., unless you outlast them in the long run. Simple as that. What I stated isn't changed by whether Caymus was here first or started yesterday. It's simple math Don. 2 people with equal rates of return over time using the same methods will only differ by how much time they've had to accrue SP. And that goes to great lengths to ignore every other reason why someone just as dedicated to SP, but perhaps with a worse starting attribute set, or taking time to train alts or whatever other reason.
Did he perform better? We don't even know, not every character is even on EB, and no manner of accounting for training efforts over the set attribute of the past of training multiple characters can be accounted for.
What we did know is that of those entering the game after a certain point couldn't even try to approach that effort because there was literally no way. Beyond that there's a certain irony that a pilot actively using a pirate implant set and taking risks in game and playing is considered less effort than someone sitting in station in +5s because they make his ticker move slightly faster by your reasoning. So here we are, with a means to actually have effort and SP progress intertwine again, yet you're still complaining, which makes it clear that it's not about effort, but tenure. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1905
|
Posted - 2016.02.10 10:37:45 -
[137] - Quote
Compared with the number selling characters or isk that's actually amazingly low. But wait, that can't be since CCP so successfully disincentivized those via PLEX and the Bazaar.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1909
|
Posted - 2016.02.10 19:16:00 -
[138] - Quote
Berrice Silf wrote:Tyberius Franklin wrote:Compared with the number selling characters or isk that's actually amazingly low. But wait, that can't be since CCP so successfully disincentivized those via PLEX and the Bazaar. Seeing as they have been out less than 24 hrs and all i did was google it you can bet there's a hell of a lot more doing it. Point being though it has now added yet another RMT to the growing product line of game items you can purchase externally. Considering that list is added to with any new item that's not surprising in the least. There are offers for ships out there, does that mean we shouldn't add any more of those?
Don Zola wrote:Your lack of knowledge and understanding is visible in every post you make. Feel free to give specifics, else this line is just the same BS you were doing in the other thread, making erroneous claims and doubling down on pure rhetoric without support. I stated specific factors. You should be able to point to something if you have a leg to stand on.
Quote:He did perform better. No, we don't. And I've stated why. A player could have a superior performance split between characters and we'd have no way of knowing. Or they could have had superior performance even from before but due to a poor bloodline choice that effort and performance became irrelevant over time until remaps became a factor. Considering we're talking years with static attributes that creates sizable gaps in itself. Your position isn't taking into account the mechanics that would have affected those players and the impact single decisions made back then on having a top character 13 years later.
The only thing shocking here is that you insist on doubling down on saying people don't know what their talking about yet never actually provide evidence of it.
And thanks for admitting it was about time over effort. Thanks for recognizing that yes, you are entirely stating a players worth and investment was dictated first by tenure to even have high SP opportunities. Thanks for realizing that until yesterday no avenue for effort existed to close that gap save those explicitly allowed by those on top.
It's not really a contest if the player behind caymus has to quit the race in order for it to actually become a race. If he wants the throne back he can take it and has posted as much on the subject.
And the bigger irony is that for most it's not about closing on Caymus, it's about improving their own abilities for their own gameplay. They ARE doing it for fun and their own aims, but you refuse to entertain the idea that affecting advancement contributes to that at any level. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1909
|
Posted - 2016.02.10 22:33:22 -
[139] - Quote
Berrice Silf wrote:Didn't expect you to resort to smart ass comments but hey ho, I was referring to the fact that it could of been avoided if CCP had just sold the TSP for cash or traded with them for plex the same as transfers on the bazaar. It may have seemed like a smart comment, but it was intended just as asked. If the idea is bad as a potential vector for RMT and should have been avoided for that reason, should the reasoning be expanded to all similar cases? If not it seems hardly fitting to hold against this and only this mechanic.
Berrice Silf wrote:I spent the afternoon looking into just what is being sold and it's quite an eye opener, they can't take there RMT problem to serious as i've seen tournie ships and special edition ships on offer - Seeing as they're of very limited supply you telling me that they cannot be traced back to a point of origin.
Anything for a quick buck - very sad !!! It really is, but I personally think the game loses more by trying to design around this rather than simply letting designers design what's good for game play and letting the teams responsible for handling EULA violating RMT do just that. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1909
|
Posted - 2016.02.10 22:53:11 -
[140] - Quote
Berrice Silf wrote:How cheap you can pick up plex packs out of game is staggering, you telling me that they can't in some way digitally ID tag them with some form of unique number same as the old cheques used to have - -ú16.99 from CCP 6 euro's from blackmarket traders.
Sorry but there security is dreadful. Probably could and would work fine until there were stacks involved. One could compensate by not allowing them to stack, not sure how bad that is for QoL though since I'm not a PLEX trader/hoader. Would probably bug the crap out of me though given how I handle in game inventory of the items I do have.
Though I'd wonder the gains there. Yes, you could track the PLEX back to its origin, but that doesn't really tell you who the RMTing party is any more that seeing that specific illicit transaction happen. It does tell you the original buyer, though unless done through stolen payment information it's a losing proposition. If it is there is a bigger issue than simply PLEX RMT for at least 1 unwittingly involved party.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1910
|
Posted - 2016.02.11 02:20:59 -
[141] - Quote
Don ZOLA wrote:You mean a thread where you have failed to provide a single counter argument to the side effects I mentioned and where you twisted out anything you could while digressing? Where you were denying economy laws? Stating that TSP will be cheap and everyone will be able to afford it easily? Where you denied official game and market data? Are you kidding me, get lost :D Feel free to point out where I didn't directly address your BS. Funny thing here is that the numbers I did were actually pretty much right, the only factor not accounted for was the one we didn't have, the extractor price, which is something I admitted I speculated incorrectly on. So those economic laws played out as expected. Better than I expected really given what the extractor price actually was, and far from the doom scenarios and non-availability argued against. And no market data was denied, you just twisted things to try to mean what you wanted them to mean rather than what they actually did mean.
Don ZOLA wrote:Cut for length To start, you're again conflating the top SP with best performance when that doesn't result in top character unless the ability to split training time between characters doesn't exist and all training time was equal, but we know that's not the case.
And you state thousands had the jump on him, well for lack on information on my part lets just ask. Best info I can find suggests launch on May 6th, 2003. Caymus was created on May 16th. He at worst had 10 days training to overcome, regardless of how many thousands of players that may have entailed unless of course some manner of progress was kept from beta, feel free to advise if that was the case. So we're not talking an actual strong deficit here, despite your attempt to hind that behind a player count rather than the trivial potential SP it actually entails.
Regarding maximizing SP, that's actually pretty easy. Easy enough that over 7 years my best SP/hour is within 5 points of 2700. Why? Because aside from sitting in a station with +5's there's need for at best a years worth of skills to shove in the queue. And I really can't even be screwed over on it due to CCP making a habit of not changing attribute sets for skills. As conceded prior yes, there is some level of accomplishment there prior to the queue, but that removed most of the competition at that point and trivialized effort. As far as being banned, aside from being unnecessarily dramatic what point was there in even mentioning that? Who ever suggested he should be punished for accumulating SP?
Now to the point at hand, there really isn't a way for any amount of effort to close the time gap. I can do everything perfectly under the prior system and not see the top. Ever. Or be even remotely close as the peak moves as fast as it can be chased. As such it's a non competition. Something not worthy of preserving. A not really trophy for the guy at the front of the race for 13 years.
The problem is that this non-race tells everyone else that their progress needs to be capped, and that the cap can be reached with no continuous effort, or better is achieved through non-effort. It very much simply boils down to time rather than time+effort since the effort part is capped incomparably lower than time. I mean really, I know you mean to suggest the opposite but yes, skill plans, implants and attributes are no effort. Their extremely trivial.
And all this comes without screwing over anyone, because no one lost what they had unlocked and gained. They just didn't get to further their exclusivity of that SP. How horrid. End of the game. Bad consequences.
Quote:Since I have said I will stop replying to trolls etc, this is my last reply to you. I am looking forward your taking things out of context, with lack of ability to look at the whole picture, change POV, lack of comprehensions, knowledge etc to twist it any way you want and claim your forum victory. Cheers! This is probably your 3rd or 4th time claiming that, if you actually stick to it I might even miss our exchanges. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1914
|
Posted - 2016.02.11 08:48:15 -
[142] - Quote
Ima Wreckyou wrote:I just encountered another side effect I did not actually expect but is actually straight forward. Since SP now has a price tag, every change or addition of skills now end in arguments about how much it will cost to play this new content in $$ and how greedy that is on CCPs part.  Not really much of a side effect considering it was already paid in training time prior.
Ima Wreckyou wrote:Also, the claims about Freighter ganking harming new players seams to become true now since CODE. already ganked a 9bil ISK Ark of a 4 day old player.  Does anyone honestly look at that cargo and think the was a 4 day old player as opposed to a 4 day old alt of someone who can fly a variety of ships or is hauling for those that can?
I mean honestly, who instantly goes for the closest things to flying coffins in game first?
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1914
|
Posted - 2016.02.11 19:14:43 -
[143] - Quote
Ima Wreckyou wrote:Tyberius Franklin wrote:Ima Wreckyou wrote:I just encountered another side effect I did not actually expect but is actually straight forward. Since SP now has a price tag, every change or addition of skills now end in arguments about how much it will cost to play this new content in $$ and how greedy that is on CCPs part.  Not really much of a side effect considering it was already paid in training time prior. How is that comment even remotely relevant to what I wrote? No one cares where that SP came from. It's on the market now and it has a price tag. That would make sense to argue if market SP were the only source. It's not. Regular training still works, allowing you to move into new content for no more than the price of your sub as before. There is no additional side effect here since being able to bank unallocated SP is both a player choice and the direct intended effect of skill injectors.
So the cost to play new content is an additional $0, how terribly greedy indeed. You can make it more if you want, but that's the players choice, not a CCP mandate. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1914
|
Posted - 2016.02.11 22:41:56 -
[144] - Quote
Berrice Silf wrote:No game double dips like CCP have undertaken with this last patch and primetime hours 27k PCU ive played beta weekends in games with 4 times the playerbase. We've been around that PCU for a while, including the months before the first announcement. Looking at the numbers it seems this has had no significant effect on PCU at all. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1914
|
Posted - 2016.02.12 08:27:57 -
[145] - Quote
Ima Wreckyou wrote:Yes, it's the players choice, it's like: "Look, we completely separated this two roles and you can now train half a year to become operational again to defend your space empire, or you can just purchase your way up there like those other guys, it's your choice, no one is forcing anyone here, you are completely free to do as... oh look, they already deployed to take your stuff.. good luck!". I know, that's not how things ARE, but it is how things APPEAR, which is very important for a product which is essentially a hobby to a lot of people. So what you're saying is that taking advantage of the headstart being opened to all those pilots now, which due to the train involved and related justifiable complaints could result in an even better deal as CCP reconsiders somehow means all those nullsec alliances not buying SP will get caught with their pants down?
Really?
How did this completely oblivious alliance ignoring months forewarning and opportunity actually manage to take sov?
Ima Wreckyou wrote:It seams like you are completely ignorant to this effects and just focus on the pure mechanics, which is not addressing the issue at all. I know, no one is forcing anyone to use that stuff, but the simple truth that this option is available is enough to change how people think about this things. And yes there is pressure to use this feature, it's not created by CCP intentionally (at least I think it is not, for now) but it appears like you have to use it to stay on top of the game in some situations.
And sorry, but to just pretend that there is no such side effect while this is actually happening in other threads is plain stupid. So IF you feel the need to share your not so big insights into thing, at least try to address the issues people are talking about? No one is ignoring the effects, you're just exaggerating them to extremes. It takes either intentional stretching of the truth if not flat out deception for the scenario you panted to become reality for any decently knowledgeable group, much less a sov holding alliance. Yes the option is available, no it's still not mandated even just to be ready for the upcoming changes as those seem to be getting potentially less intensive on top of the head start.
So yes, even with the most SP intensive change in quite a while the slow way is still entirely viable. And especially so on that scale where the numbers and planning game matter far more than making sure each pilot has level 5 everything. That's where the individual SP game is mitigated the most.
The rest is unsupported projection. Now more than ever players are moving towards more and more trivial trains for each new thing that comes out. Some will want to be at the top first, but I'd imagine the vast majority here, with an understanding of how skills work and the massive investment involved, won't feel the need to be nearly so eager.
And really no, we haven't seen threads stating the effects you've claimed. We've seen people who wanted and did make the decision to participate, but seem to lack any claims of coercion by CCP on the part of the buyers. The only real complaints we've actually seen came from the opposite end of the spectrum claiming CCP strong armed them into selling SP, boredom and disenfranchisement. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1916
|
Posted - 2016.02.12 17:28:50 -
[146] - Quote
Berrice Silf wrote:Tyberius Franklin wrote:No one is ignoring the effects, you're just exaggerating them to extremes. If i remember correctly those were the same words you said to me when i stated that all the years of training could be blown out the water with someone just purchasing massive amounts of skill points    No, my reply to that was, "Who cares if they do? Skills are capped at lvl V for a reason and only so much SP can be applied to any ship or fit" to paraphrase. I never expected that to be an exaggeration long term, but also consider it not a problem.
I also asked, since our existing training was unaffected and we retained all those abilities gained, why it was so important to deny those skills to others based purely on tenure. Still haven't gotten a direct reply. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1916
|
Posted - 2016.02.12 18:05:20 -
[147] - Quote
Berrice Silf wrote:Why would someone want to be at a level of a game on day one that someone who has been playing 10 years is at. If this tenure has been a problem then why hasn't the ability to buy your way into the game been bought into play years ago, maybe because its a last ditch attempt to squeeze whats left out of it ??
Over the years the question has been asked about buying / speeding up skill points and been laughed at before being shut down, is something different except a flagging bank balance and sub base. First, our levels are non-linear and nothing here takes 10 years to get to. Second, because the vast majority of the ships and tools are locked behind SP which is what makes training desired in the first place. Third, not everyone wants to be at the same SP as a 10 year old vet, some just want a boost to one year from 6 months. Others may just want to top off a skill the missed which is now off map.
The whole, "why do you need to be on par with 10 year old characters" is pretty much the type of exaggeration I was trying to point out. It seems most aren't using it for that so much as building a particular competency rather than the multiple competencies gained in 10 years.
The question I'd pose to your doom prediction is "Why, if we're to the point of squeezing what's left out of it" is there still costly active development going on? Why the hardware upgrade? Why does nothing actually match up with that line of thinking yet it still keeps popping up?
Or is squeezing what's left not the intended sentiment? Maybe just supplementing income? Possible, though from CCPs last published financials Eve itself was profitable so unless the numbers dropped significantly more than login activity suggests and we're all just playing more individually to make up for it I don't see why that would change. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1916
|
Posted - 2016.02.12 19:29:02 -
[148] - Quote
Berrice Silf wrote:You are the one who always brings up tenure, its like your little twist out mechanism then when responded to you bleet like a lamb with a slit throat ..... make your mind up ty. Where did I say tenure = 10 years? Please point that out. Why is it that you insist on these false dichotomies? Why is tenure only equal to 10 years now? I've made up my mind, and explained CONSISTANTLY several times what's going on. So how about we stop playing this word game shall we? Tenure isn't just specific numbers of months or years and you know that.
You also know training exclusively took time before so there was absolutely no reason for this little diversion.
Berrice Silf wrote:I'm not on about doom im talking of pure unadulterated greed by CCP - They offered this garbage and most wanted a change as in reallocation of skills, something to speed up training - We get this heap of shite thats ripped the heart out of a game thats stood by it's principles ..... until now. We got both of those things. We know their both functioning fine. Now we're complaining that it comes at cost. A higher cost than necessary? IMHO yes, but it's moving along just fine despite that, so most likely my price expectations were completely wrong and the feature as a whole indeed can sustain a higher price point than I anticipated.
And the only principle violated is the one people asked to be violated per your own words. The only change is the inviolability of SP itself. You could already buy people's time, now we have what is simply another method. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1923
|
Posted - 2016.02.15 23:43:56 -
[149] - Quote
Berrice Silf wrote:Mr Epeen wrote:Jenshae Chiroptera wrote:Don ZOLA wrote:...of course someone who played way much less and invested way less time + effort should not get there. It is not about tenure it is about customers relations. People can buy high sp chars if they need them, they can even buy sp now, but they should never ever be provided option to take someone 13 years of loyalty. With this change, CCP send wrong message to the players. ... I agree. I don't. If there was loyalty in the sense of what you just quoted, there would be no need for this thread as all the 'loyal' players would not be gutting their 13 year old characters en mas for something as easy to acquire as ISKies. Every one is blaming the victims here. It's not the people buying SP, it's the people selling it. And the people selling it are by definition, vets. It always comes back to it being the veterans doing the actual screwing up of things in this game, doesn't it? Mr Epeen  No. As previously stated its human nature to seek out and try to find the easiest way to do something, CCP have handed it to them on a plate. If it wasn't implemented then we wouldn't be having this discussion. With the pve being flimsy at best in the game its reliant on it's pvp, without players there is no pvp. A value isn't a value when it's a mandate. Only when that "loyalty" can be traded can we really see what it's worth. And apparently it's worth ~300mill per optimal week. All the talk of ease and human nature only highlights the minimal worth of SP even for those who have demonstrated their "loyalty" to the game.
But it's still always someone else' fault. When given options we can't and apparently refuse to collectively acknowledge our own individual agency. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1926
|
Posted - 2016.02.16 08:07:55 -
[150] - Quote
Berrice Silf wrote:What ? Where were the expectations that this was the norm, it was released as a blog and then nothing not a word for a few months then they released the second one saying they were going ahead with it. Certainly not on general consensus was it adopted, but forced upon. Loyalty is not there to be traded - maybe that's why you seem to struggle with this. The only thing forced upon anyone is the availability of the mechanic that determined SP wouldn't need to be tied exclusively to a character. The reality of that was and is in our hands though. We're the ones selling the SP, not CCP. All the excuses about human nature don't change that.
If that's what you consider loyalty, SP, then the definition was shallow and second it was entirely worth selling to any who saw fit to do so. As stated, that "loyalty" is free to be traded and your fellow players seem eager to do so. No hands were forced, so no excuses can be made. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1930
|
Posted - 2016.02.16 19:02:35 -
[151] - Quote
Berrice Silf wrote:Your self righteous bullsh1t is astounding, CCP didn't give us the opportunity to vote on this Actually they did, not in the introduction of the mechanic, but in it's apparent success. We could have easily stifled that by simply NOT EXTRACTING OUR SP. So I guess it's bullshit now to point to an act people are doing voluntarily because it doesn't conform to the latest series of objections?
That's great and all that you think your opinion gets to override what people are actually doing with the feature. That said it's also pretty arrogant to believing you're acting as some kind of spokesperson for those who don't know better or can't make the informed decision on their own about what they're doing.
It can't be because there is a lack of actual compromise of principle or betrayal, it has to be simply seeking ease that people just can't resist, right? Everyone is a victim and you're their advocate but I'm the self righteous one here. Right.
Berrice Silf wrote:it was just pushed through ergo it was forced on us after some 13 years of preaching that they would never alter said system. When and where? I haven't seen it but I also can't say I've paid complete attention to every communication presented by CCP, so I'll simple ask when and where was this promise made regarding training and SP?
Berrice Silf wrote: Of course now implemented people are going to fully use and abuse it as we've seen. Loyalty is earned over time - hard to get and very easily lost, and certainly not a tradeable commodity something those tools and you don't seem to grasp, i now see why Don feels like he's banging his head against a brick wall speaking to you. Good thing there is no potential for abuse as the uses we've seen from the mild to the extreme are exactly what the system was built for.
Yes, that even includes ironbank.
And it's specifically because the skill system is built the way it is capping how far SP helps with any given ship. There is no abuse.
And no, when you equate loyalty to SP as Don Zola did you aren't talking about actual loyalty, you're talking about bittervet "loyalty": the bleating of entitlement to their SP lead for having been here for a while. Because that's what this is all really about. Can't let the noobs have more SP because it makes the vets feel bad. It "betrays" them to have someone on their level in SP total without being here as long.
And I'm sure you'll want to pitch another fit about me bringing up tenure, but since that's all you do rather than even try to explain why that and SP must be linked for anything other than selfish grandstanding that condemnation lacks any real bite now. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1930
|
Posted - 2016.02.16 19:41:00 -
[152] - Quote
Ed Bever wrote:Tyberius Franklin wrote:Berrice Silf wrote:Your self righteous bullsh1t is astounding, CCP didn't give us the opportunity to vote on this Actually they did, not in the introduction of the mechanic, but in it's apparent success. We could have easily stifled that by simply NOT EXTRACTING OUR SP. So I guess it's bullshit now to point to an act people are doing voluntarily because it doesn't conform to the latest series of objections? That is not entirely correct. You forget that this is EVE, and any one person MUST presume that any next person will use any and all means provided to him. It is the nature of the game to use this, even if it destroys the game. That view is actually more problematic from the seller's standpoint because there was already a mechanic which did the same thing in providing isk: PLEX.
So there was already an out for that demand without any compromise. Buyers are different, but they are enabled by sellers.
Edit: It's interesting to invoke "This is Eve" as a reason for participation when the objection this stemmed from was based in the notion of how Un-Eve this was and how the entire idea breaks an eve fundamental concept. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1930
|
Posted - 2016.02.16 21:50:53 -
[153] - Quote
Berrice Silf wrote:our virtual goods strategy for EVE Online will remain limited in scope and focus on vanity items, or as we said after the CSM visit this summer: The investment of money in EVE should not give you an unfair advantage over the investment of time So every single aspect of eve is now monetized, that statement means nothing he even had a lackey write it. He has no integrity neither does CCP as a whole. since the original crew have all but departed your left with the crap to keep on eking out every single penny they can and try to sell it as what everyone wanted. Allow me to ask then, back when those words were uttered:
Did you question their intent with PLEX and the Bazaar and how they violate the letter of the written promise at the same moment and even before and clarify what was meant? Did you notice from PLEX, the Bazaar, Power of 2 promotions and later MCTCs that they were never shy about selling time or training and further allowing us to trade it? Did you notice how that effective monetization of SP already existed? Did you not notice that those "vanity items" were still an effective vector for isk? Did you think that the leap from forum sold GTCs to PLEX would never possibly be replicated in any form with the Bazaar and SP?
I ask because for someone who speaks of integrity, it seems you're doing so with an idealistic and less than real view of the past. One where CCP didn't promote and profit from RMT and character trades as a means to bypass isk earning and training. One where they weren't doing it while making promises that according to you would have prevented it. We in our relative silence effectively confirmed that selling time between each other was fine. They just took our word on it.
Now you're are trying to put the genie back in the bottle and pretend this is some new sort of evil. It isn't, it's admittedly less limited to those specifically in the know about it, but I find that higher accessibility preferable to more exclusive advantages.
Berrice Silf wrote:Even if 99% of the player base refused to use it but the 1% did the whole game now is based around real world transactions to progress, what ever way you paint it the original eve is over now. All this will draw to it is wallet warriors and maybe some ex trialer come to see what its about. There is nothing to work towards anymore, time is irrelevant when you can pay to jump into anything buy anything basically do anything its like being given the /giveall command so long as you get your CC out.
When you don't have to do anything to get everything what is the point of even starting. Remember the old cartoon about eve's learning curve guy looking up a cliff, the new joke one now is sitting in a titan waving a credit card with him shouting 1 day old. The game has gone from having the reputation of being the harshest pvp game out there to flexing a card gets you anything and you'll be lucky to bump into a player out of the main hubs. In such a short space of time its gone from having a good rep for being a hard game to master to almost jokes about how lame its become.
General consensus carries weight and what's being written in forums in alot of places now is that its just gone p2w all stemming from ironbanks stunt. We were always based around real world transactions. That's what subs are regardless of whether the end user partook in that step. And "based around" is entirely deceptive even in the sense you mean it since all SP is sourced the same way it always has been, making progress based on and dependent upon traditional skill training.
As for what the point is? Leaving aside the fact that the "shortcuts" only work as a direct result of other players finding a point, as has always been the case, isn't the point to determine that point yourself? No one specifically themselves needs to earn isk so long as someone else who buys PLEX is still doing it, but enough people still earn their isk AND demand PLEX to raise and hold the price at and now slightly above 1.2B.
What's funny about the rep though, is that it's no more true than it ever was, but with individuals like yourself regurgitating the same talking points it's no wonder it's the belief being spread. Fact is the perception is controllable most by players and when they go out of their way to whine about everything that's the perception that the outside world sticks with for lack of knowing enough to determine for themselves. The story largely gets interpreted as "CCP sells SP" but when I actually explain it to non-players they go from thinking "money grab" to "that's pretty clever" with some understanding of the skill system and how the origin of SP is unchanged.
For those who know, ironbank is nothing more than a non-gameplay affecting publicity stunt. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1930
|
Posted - 2016.02.16 21:59:06 -
[154] - Quote
Ed Bever wrote:Another idea that may be worth thinking about, in this context: The introduction of Citadels, the removal of medical clone upgrades, the introduction of Multiple Character Training Certificates, now the skill injectors, all contribute to one and the same thing, at least in the long term: a strong decrease in the need for multiple accounts. CCP, being a corperation which still seeks (and has to seek) ways to make more money, lowers the incentive for subscriptions to be paid.
Am i the only one seeing a potential problem here? Clone upgrades and citadels really don't have a direct effect on subs.
MCTCs and injectors are all the cost of a PLEX based sub (actually more in the case of the latter) with a fraction of the benefits.
Basically CCP is finding ways to entice single sub players to pay or entice others to pay multi-sub levels of money.
The irony is that unless you're already making a lot of isk for PLEXing accounts and are fine with that, the price point of the alternatives makes having multiple accounts look attractive for the benefit. At least in my opinion.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1931
|
Posted - 2016.02.16 22:19:35 -
[155] - Quote
Ed Bever wrote:I respectfully disagree. Clone upgrades made an ever increasing ammount of SP on one character be a matter of "risk vs reward", where as, currently, there is no argument to limit the SP on a single toon in any way. So on a subset of players who were willing to spread training between characters to reduce clone fees but didn't have the slots to do so this may have increased subs? Possible, but not a likely driver. Hundreds of millions per month plus time training redundancies to avoid tens of millions on pod loss isn't smart math. Paying the account is cash removes the in game cost, but again, to reduce some relatively trivial fees? I can't see how the practice was anything more than extremely rare.
Ed Bever wrote:Additionally, supers and titans have always been considered coffins, because once you got into one, you never got out (under normal circumstances anyway) until you died. In other words, that particular toon was locked, being useful for nothing other then flying that one ship. Citadels unlock the option to use whatever ship a super or titan pilot can fly without loosing the super or titan. Therefor, both changes reduce the need for multiple accounts (in my oppinion). That's why people had holding alts for supers, which actually does contribute to your point, but as above, not in considerable numbers. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1932
|
Posted - 2016.02.16 23:05:08 -
[156] - Quote
Ed Bever wrote:It is true that each inividual point by itself does not contribute a whole lot to this effect. Subscriptions have been in decline for a while now, and i would have expected to see changes that, in the long term would increase subscriptions. It makes me sad to, instead, see changes that would increase CCP's revenue for a short period of time, only. Not sure that last characterization is fair. It's not really "instead" when the game is going through some big changes for the very reasons of making things more engaging.
Also PCU hasn't really signaled a decline for a while now so much as stagnation. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1933
|
Posted - 2016.02.17 19:34:42 -
[157] - Quote
Berrice Silf wrote:All that basic waffle above is irrelevant as all was introduced way before that statement helmar made... So a promise broken before it was made is somehow a promise you still believe? A promise no one takes steps towards keeping as you would have it interpreted is one you chose to value?
Please tell me I'm wrong here because you're just sounding painfully naive about how things tolerated in the past could shape how CCP views it's promises in the future. And without doubt that's exactly what happened here.
Berrice Silf wrote:MCTC i've always found useless to be honest, what was the point of having 2 / 3 characters on one account that you can only use 1 at a time, now though its different as you can fully utilize the farming of skill points from each and every spare slot. So you're now arguing the point of it not being personally attractive and thus is a non issue? Or was this just to state your opinion on them while realizing it has no bearing on the very real advantage they bring even as a NES item.
Berrice Silf wrote:There is not legal RMT and illegal RMT either, You have the ToS laid out in the EULA you either abide by the rules set out in said document or you break them by some form of RMT. Wrong, PLEX is RMT. Selling NES goods in game is RMT. Both are legal under the EULA. I'm not sure whether it's a lack of competence or integrity that has you eating the BS that it's not (which makes your later jab really ironic, especially when around the first unholy rage RMT ban campaign the directly equated the 2 in their ads for PLEX, detailing that you could buy isk without getting banned), or whether it's simply a matter of being incapable of being critical of things that were here in some form before you were since that somehow renders them beyond criticism question.
Berrice Silf wrote:Since the statement was made though we have now had this released, pretty much made a mockery of CCP / helmar / the game itself. The skill point is at the very core of the game enabling all aspects of play and you can buy it for cash, it has gone against everything that was held in the highest regard for the game - time investment.
I'm not trying to put any genie back either, that boat sailed as soon as this hit, your trying to gloss it as accessibility which is just BS, It's nothing but pure greed. If it was in anyway to help the game they wouldnt have been the price they are and certainly do not help the average new joe. Don't you remember this yet your still a CCP suckass : You were right about the price prediction, I conceded that, but that doesn't change much about the rest of the idea and its uses of functions. And that function IS trading time more accessibly than the Bazaar. It is accessibility by any definition of the word, but your irrational bitterness certainly shows in your blatant mis-characterizations regardless of who they're aimed at.
As a side point my time investment works just fine, so is everyone else' as evidenced by the stock on the inlector market. All that traded time is coming from somewhere and someone.
So lets recap: You didn't question the trade of time or RMT because they were here before you. You refuse to recognize them as such. You didn't question them because they were here before you were. You saw one change to a more accessible in game form but for some reason assumed it couldn't/shouldn't happen to the other. You took at face value a promise that by your interpretation was already being broken, and unquestioningly gave them a series of passes. You expanded that promise to a direct assurance about that handling of SP despite your prior tolerance of paid mechanics giving no room for it. You saw a new form of another paid for advantage introduced despite the promise and ignored it, possibly because you just didn't consider it personally worthwhile. You're now trying any means by which to separate this and the past so you can justify your outrage. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1933
|
Posted - 2016.02.17 19:39:54 -
[158] - Quote
Josef Djugashvilis wrote:Mishra San wrote:I just used skill injectors on a nice hew pair of PI whores, but I failed to realize beforehand that by doing so I'd win the game.
Now that I've won the game, I have nothing else left to do..these injectors should come with a warning label.. Lordy...once again, no is claiming that cash for skills means that one can win at Eve as there is no win. BUT, cash for skills is a way for those with more disposable real life money to gain an advantage over those who cannot afford or have no desire to avail themselves of cash for skills. Those who heard of the game and spent their or others money on a sub had the same advantage prior. Regardless, someone is going to have an advantage and either way the SP all comes from training.
What's really ironic is that the first max character didn't even use cash. He use in game assets and can't have his skills exceeded, meaning there is actually no way possible cash can give a skill advantage over him.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1933
|
Posted - 2016.02.17 19:53:09 -
[159] - Quote
Berrice Silf wrote:Like i said all irrelevant as it was prior to the statement or before i even started to play, what does concern me is in that statement he said time over money and rise also said that skill decisions should still have priority over rapid respec's and now they've advertising it as a reskill / respec tool and not even including that it carries penalties  It's entirely relevant because it forms the basis for the rules that guide future decisions. We have an example here of exactly that.
Also time still works WITH money over just money. It's those who invest time that control what money is worth, after all.
As far as the ads, we all know what the tools are and how they work. We know their not lossless and the ads don't change that.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1933
|
Posted - 2016.02.17 19:59:06 -
[160] - Quote
Berrice Silf wrote:Tyberius Franklin wrote:Josef Djugashvilis wrote:Mishra San wrote:I just used skill injectors on a nice hew pair of PI whores, but I failed to realize beforehand that by doing so I'd win the game.
Now that I've won the game, I have nothing else left to do..these injectors should come with a warning label.. Lordy...once again, no is claiming that cash for skills means that one can win at Eve as there is no win. BUT, cash for skills is a way for those with more disposable real life money to gain an advantage over those who cannot afford or have no desire to avail themselves of cash for skills. Those who heard of the game and spent their or others money on a sub had the same advantage prior. Regardless, someone is going to have an advantage and either way the SP all comes from training. What's really ironic is that the first max character didn't even use cash. He use in game assets and can't have his skills exceeded, meaning there is actually no way possible cash can give a skill advantage over him. Hang fire here ty, he liquidated some of his alt's which have to be trained the natural way so have been paid for also either by plex or subs - are they not with cash ??? Depends, since by the poster who claims the cash advantage only exists with injectors by way of buying PLEX RL and selling them in game to fund progress, by his logic no.
For me and my position that all SP is made from cash, yes, though that makes injector SP and trained SP indistinguishable, meaning one can't have a paid for advantage over the other since their both paid. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1933
|
Posted - 2016.02.17 20:02:40 -
[161] - Quote
Berrice Silf wrote:Tyberius Franklin wrote:Berrice Silf wrote:Like i said all irrelevant as it was prior to the statement or before i even started to play, what does concern me is in that statement he said time over money and rise also said that skill decisions should still have priority over rapid respec's and now they've advertising it as a reskill / respec tool and not even including that it carries penalties  It's entirely relevant because it forms the basis for the rules that guide future decisions. We have an example here of exactly that. Also time still works WITH money over just money. It's those who invest time that control what money is worth, after all. As far as the ads, we all know what the tools are and how they work. We know their not lossless and the ads don't change that. We asked for a way to respec and were told it's inefficient to and now its not mentioning helping the new player its a ****** expensive respecing mechanic - Explain ?? Wait, what the ad says overrides the way it works?
Explain?? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1933
|
Posted - 2016.02.17 21:19:08 -
[162] - Quote
Jenshae Chiroptera wrote:Tyberius Franklin wrote:So a promise broken before it was made is somehow a promise you still believe? . From here. Question still stands. The timeline is as such, Bazaar and time codes - 2003, PLEX - 2009? I think?, The promise not to give advantages for cash - 2011, MCTCs - 2014.
So we had cash capable advantages via GTC/PLEX since the beginning, but a line from a blog overrides that somehow?
Berrice Silf wrote:Im trying to find the part about it helping the new player, must be in the small print: Skill Extractors allow you to extract skillpoints from your character, which is great whenever you want to respec your skills, customize your skill tree or make some ISK. Really really small print. EDIT: Ok from a marketing stand point and all the horse crap we were fed over this in the original blog don't you think the advert should of atleast led with : Skill Extractors allow you to extract skillpoints from your character, which is a great way to introduce your friends or corp mates to a speedier introduction into the vast eve universe. you could alternatively customize your skills or make some isk. but no they went straight for the wallet shot  Are the only valid uses are the ones explicitly stated in that particular ad?
More importantly how is extracting SP to give to new players somehow less of a "wallet shot" than redistributing your SP. The cost is the same for the SP you want to part with either way, so what makes appealing to one stated goal morally reprehensible compared to another? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1933
|
Posted - 2016.02.17 21:37:57 -
[163] - Quote
Nothing is the least bit trashed unless your time only amounted to 220mill SP and nothing more. If that's the case the fault lies squarely on you, not CCP. I'm happy with my best char @ 7 years, 150m SP as I was back at the beginning of October before even the initial announcement. None of what I trained was taken from me, and I have no desire to deny it to anyone else just because the way I got it was mandated at the time.
Berrice Silf wrote:what's with your playing dumb approach ?? Rise stated that rapid respeccing of skills was not the stated goal now the first line of the ad is respecing of skills, when helmar released his grovel letter about the money and time it drew a line under all that has previously passed, from 2012 clean slate no under handed tactics, MCTC are not under handed no different than having multiple accounts until now where you can use the slots as farming characters to increase the main or sell. This isn't underhanded. There is no deception involved. Everything is so incredibly straightforward and clear to everyone, so much so that no one denies a profit motive played a hand in this, that the claim of being underhanded doesn't even make any remote sense.
Beyond that note how the statement you point out doesn't say the loss mechanic was placed to prevent respecing, just rapidly doing so by introducing loss. It acknowledges that this is a thing people are expected to do with it and as a result their limiting efficiency, which they later raised to make it more usable for that purpose. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1933
|
Posted - 2016.02.17 22:05:50 -
[164] - Quote
Berrice Silf wrote:You really don't understand why people feel so disgusted with what CCP have done do you, the time they've taken to create and shape there characters and the money they've spent on it's journey. If the time investiture means nothing then theyre banging there heads trying to explain anything else to someone who has just an analytical approach to the problem. You're the one making the erroneous assumption that time investment means nothing to me. The real difference here is that for me that past time still has and future time continues to have value, which is why I'm actually having an odd time making sense of the whole "now I can just unsub and inject up later" approach.
With this mechanic in place I still have an objective best rate of return on investment that only requires patience. It also maintains my decisions, which is important to me. Even the ones I didn't really make persay (no, 2% reduction on manufacturing time was not worth ~10 days, but when skills change I don't get to determine how).
And the best part is my actual journey isn't and can't be touched by this. It doesn't work retroactively. Everything I did, said, and had done to me in the game is intact and in no way invalidated. It's not something Stromgren or Ironbank can take. But apparently I'm banging my head trying to explain anything to someone determined to be outraged by this rather than think about it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1933
|
Posted - 2016.02.18 04:05:27 -
[165] - Quote
Jenshae Chiroptera wrote:Tyberius Franklin wrote:... Everything I did, said, and had done to me in the game is intact and in no way invalidated. .... Goals are hollow when a credit card can be waved at all of them. The things which Eve was supposedly most about don't have credit card options, or so I thought.
Turns out it was just a skill ticker.
Edit: And even the ones that do have the option of a CC you have the option of adding meaning to by not swiping yours. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1933
|
Posted - 2016.02.18 08:27:57 -
[166] - Quote
Berrice Silf wrote:Everything you have done in the game now means very little... Going to have to cut that thought right there and point out first and foremost that for me as a player that was never something for you to determine.
So far as the wider reaching absolutes you're now trying to deal in: The social structure of the game isn't built on SP. If there's any mechanical building block it's the fact that regardless of SP individual players have limits to what they can do at any point in time and other players help bypass those limits in ways SP can't.
And as far as perception, we've been "spreadsheets in space" and more relevantly "the game you don't play for the first year" for the very aspect you're now defending. Perception is an argument of convenience which frankly doesn't even amount to an absolute. The few places I've seen that have even cared are actually more positive than this and pretty even split overall.
Edit: It's funny because looking around eve has it's fair share and more of haters at a conceptual level considering the actual size/population of the game (that's in news unrelated to this mind you). |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1934
|
Posted - 2016.02.19 04:39:05 -
[167] - Quote
Bones Outten wrote:Some people are making statements about this not changing goals. Kinda like:
I did the London to Brighton Cycle run.
I did it on the Train, I guess that's the same yes? Obviously no.
But there being a train doesn't stop people from doing the cycle run and enjoying it. And being on the train obviously means you aren't doing the cycle run, but doesn't stop anyone else from doing it.
Well, maybe it does for some people here I suppose as evidenced by the fact this logic was even be used.
jason hill wrote:To an extent and in a way your 100% correct .Hence removing the learning skills ... I was bloody furious when they were removed yes ok we got the a refund ...but we weren't refunded for the time it took to train them AFAIK . Not sure how both the idea that we got refunded the SP AND the idea that we didn't get refunded the time can both be true.
Since SP is a function of time x training speed and they can't literally give you the time they gave you the SP representing that time to apply to other skills as if you used that same time to train them instead.
Can't say I'm really mad about their removal, are you mad because of the idea that the time wasn't refunded or something else? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1934
|
Posted - 2016.02.19 10:36:18 -
[168] - Quote
Corraidhin Farsaidh wrote:Tyberius Franklin wrote:Bones Outten wrote:Some people are making statements about this not changing goals. Kinda like:
I did the London to Brighton Cycle run.
I did it on the Train, I guess that's the same yes? Obviously no. But there being a train doesn't stop you from doing the cycle run and enjoying it. And being on the train obviously means you aren't doing the cycle run, but doesn't stop anyone else from doing it. Well, maybe it does for some people here I suppose as evidenced by the fact this logic was even be used. ... The problem here is in the fact that some people can't afford this hypothetical train to Brighton. And as far as they can tell Brighton must be where all the fun is as you can buy your way there faster. By this thinking you must be missing out on the fun if you can't afford the train ticket and have to slog your way there in the meantime. Without SP the fun was in the journey, it had to be as there was no other choice. SP trading has turned this journey into an inconvenience for those who can't afford the train tickets but want to get to Brighton at the same time as those who can. SP trading will change new players (and older players) perception of what EvE is. In my opinion (based on how I play the game) EvE lost something of itself with SP trading and now the genie is out of the bottle it can't get that back. So what we have then is a question purely of perception vs reality.
Since we're running this analogy for all it's worth: We all know not being in Brighton doesn't mean not having fun, or so I would have though since those of us still accruing SP for whatever reason never got all the way there. At the same time I'm assuming we're still here because we enjoyed the game for more than simply counting the steps to it.
Yet this conversation has done everything to paint that as not the case.
Another factor here is that the perception of "it's more fun in Brighton" didn't start with skill injectors/extractors. I'm certain that the sentiment has been exasperated because of the strong opposition. 2003 players speaking of their achievements and how it's all ruined by younger players using injectors certainly doesn't tell those newer players that low SP is something you can have fun with. It says that SP was something to be envious and covetous of, but would take over a decade to achieve themselves.
We have a decade thick brick wall of perception already. And it was actually a great deal sturdier before the first blog.
I won't argue there are no inevitable mechanical changes, though quantifying them as inherently harmful still seems a stretch. Most of the harm seems to rather come from the perception that being poor in game didn't hold you back somehow before and real life wealth was never employed to resolve that. And further we're reinforcing the notion that, per the vets insistence that this is P2W, it is necessary to have fun. Problem is that even if that argument killed the idea itself it also reinforces the notion that even isn't worth playing the first few years. And to many that means just plain not worth playing.
I get the argument of appearances, but since no one cares how bad the skill system looks overall so long as they can tarnish injectors we're not gaining progress either way. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1939
|
Posted - 2016.02.20 19:37:04 -
[169] - Quote
Jenshae Chiroptera wrote:Tyberius Franklin wrote:Bones Outten wrote:Some people are making statements about this not changing goals. Kinda like: I did the London to Brighton Cycle run. I did it on the Train, I guess that's the same yes? But there being a train doesn't stop you from doing the cycle run and enjoying it. Except it is more like they can pay to rent motorbikes and lances, then impale you as they go past toward the same finish line. The problem with that analogy is that there is 0 room for interference or impedance. Training isn't something that someone else can stop you from using in any way. They can rent motorcycles all they want, they're now free to do so and it doesn't bother me at all since we were all never in a race to begin with.
When I sought peak SP per hour it was for my own benefit in expanding my own skills faster that I myself would otherwise, not catching up of keeping up with others. I've had years to learn to deal with people having more SP than me while still enjoying the game, so even if the broke out F1 cars, so long as those cars can harm my bike I'm still not going to insist they can't have then to make me feel better or pretend it means I have to get an F1 car now to in order to try to be happy with the game. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1939
|
Posted - 2016.02.20 20:28:00 -
[170] - Quote
Berrice Silf wrote:The trouble is though ty, since CCP Muppet hit with the sov changes everything has seemed like a downgrade than an upgrade and now we have this almost f2p base model that we have to pay for each month plus all the premium advancement mechanisms that to be quite honest are certainly not micro transactions by way of the pricing they carry. Somebody has already paid ccp to originally train the 500k x 4 = a sub or plex. They now charge you whats equivalent to another 30 days of game time to extract 4 units, am i missing something here or is that not what you classed as double dipping. Then we have the sellers now banging each unit out for a profit - to which i remember people in the other thread saying pffft i'd of given them away  A far cry from when you just paid for 30 days of game time and got stuck in. Problematically to you objection, with the exception of sov changes, every single factor in that complaint is both voluntary and completely avoidable.
You want a 1x charge for you time or are concerned about $/SP the course is simple. Sub your account and train normally. Stop acting like this is somehow compulsory. Just don't use it.
The only way CCP makes more money from this is people using it, and if they're using it they must find it worthwhile. And it's their choice made under their values. I don't find it worthwhile, as you point out, so I don't use it. Simple. Still paying for 30 (or 90/180/360) days at a time and nothing more (save the occasional aur skin for personal use).
As also stated before: I gave what I believed was a good balance point on this but was overruled by CCP, now for those that participate the market consequences for the pricing, if any, will become apparent. But since the numbers don't match up to what I think is appropriate it makes it easier to just do as I'd originally planned on doing since the first thread, not using the mechanic. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1939
|
Posted - 2016.02.20 20:58:43 -
[171] - Quote
Berrice Silf wrote:That was very eloquently put, what i asked you is it double dipping a some what jaded client base, also with the advancement mechanics in full swing now doesn't it seem more like a f2p model. The F2P model is dependent on the F, which we don't have in any true form yet (every sub is still paid even if indirectly and the means to pay it, even selling SP, doesn't fundamentally change that).
As such no, I don't see an F2P model here, but as posted in the past I do agree on the concept of double dipping, but that's an opinion on a personal level. Other have argued the current price beneficial and I'm willing to concede they may have a point given the mechanic is both new and as of yet not collapsing.
Besides, the core of all SP advancement is still training, which is sub based. If'when CCP introduces trainingless subs we'll have room to re-evaluate and discuss this further alongside the willingness to continue playing/paying. Till then I'm content with the current choice to not participate from both a fair price standpoint as well as personal preference in how I develop my characters.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1942
|
Posted - 2016.02.22 06:57:04 -
[172] - Quote
Jenshae Chiroptera wrote:Books. Don't provide a means of impedance for training. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1942
|
Posted - 2016.02.22 21:48:07 -
[173] - Quote
Berrice Silf wrote:I dont know if you intentionally missed my point here or not, The free 2 play model offers its playerbase the opportunity to gather certain resource(s) at a set level per day allowing you access to build, create or develop, If you want to then speed it up by way of said resources, coins, materials you can by purchasing. Apart from the fact we are still paying monthly for EvE the whole game now is based around the freeplay design. Sounds like you're taking an overly broad yet somehow amazingly narrow approach to the definition of F2P design. To draw from my limited F2P experience:
GW2 and WoT wouldn't count as F2P despite actually being free to play due to not having, so far as I remember when I played them, daily allowances of resources where you could have bought our way around limits.
Meanwhile a sub game, in this case Eve, does count as F2P due to what is in my view still a mischaracterization of an already existing condition being enabled by other mechanics prior.
We're just getting more divergent here, before we were just disagreeing on whether this made Eve F2P, now I think we've moved into disagreeing on what F2P design is.
Berrice Silf wrote:No, It's new but its always going to be charging the seller twice for the privilege of moving those skill points even more so when you take into account the diminishing returns as the player pool of skill points will only diminish leaving farming a viable restocking source. The aurum sale is only for so long then they will rise in price not lessen. CCP charges to move anything around, as such the expectation to do so for free would have to be made in ignorance of concepts like PLEX prices relative to a sub and character transfer fees. Further while stock will decrease to just that produced by farms demand for SP shouldn't stay constant I'd estimate. Especially with rising costs for diminishing returns as buyers build more SP.
Jenshae Chiroptera wrote:Can be. Use your imagination and pretend you have more friends than your enemy. Maybe you should be less cryptic and state what you mean. How does having friends or not having friends prevent me from purchasing, injecting, and queuing skills? Seems to be working fine either way. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1942
|
Posted - 2016.02.22 22:10:29 -
[174] - Quote
Berrice Silf wrote:Maybe your confused because GW2 is buy to play not f2p.
In an interview with Polygon earlier this week to prepare for the announcement, O'Brien told us that this shift to free for the base game doesn't change the studio's core approach buy-to-play, a model he has "been championing since the original Guild Wars a decade ago." I'm genuinely uncertain how that works, where one can and does enter the game and play for free while not being free to play. Further I'm not sure how that statement alters the facts of the strategy.
Reminds me of DC Universe online really, to the point of being indistinguishable (tiered membership with locked areas, limited character slots, inventory, currency and abilities, and various other limits) buy they had no qualms calling it F2P.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1942
|
Posted - 2016.02.22 22:44:30 -
[175] - Quote
Berrice Silf wrote:You have to purchase the product in question and register it, once completed you then play online at no additional cost. The page blatantly starting with "Play Guild Wars 2 for free" and ending with "Sign Up and Play For Free." suggest otherwise.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1942
|
Posted - 2016.02.23 00:02:25 -
[176] - Quote
Berrice Silf wrote:They are giving the base game of GW2 away for free now because the new expansion which you have to buy is being released, you need the base game to be able to play the expansion.
"We've seen cases in the industry where a game is buy-to-play, it comes out with expansion packs, and you want to get your friends into the game, but they can't just buy the latest thing and play with you," said O'Brien. "You have to buy the prerequisites. You have to buy the base game and each expansion pack just to be qualified to buy the latest. It's just a barrier to entry. Guild Wars 2 is the game about tearing down those barriers and making it easy to play with your friends."
EDIT: "We're not using the phrase 'free-to-play' for Guild Wars 2," O'Brien said. "Some people will call it that. But there's that stigma that it's a different business model. We're not actually doing that. We're not going back and changing the way the game is monetized. We're not going to make it so it starts free but has its hand out asking for money. Which factually describes a F2P scenario with a content gate. They could have just as easily stopped selling the vanilla game and replaced it with expansion + vanilla packs exclusively to those who didn't already have the game creating the same lack of division for a single purchase.
Instead they created a second and third tier between the expansion, grandfathered buy to play players, and new free to play accounts.
This just comes off as semantics. Their using the same model and taking the same actions as other F2P games, but aren't because he says so. I think I'm pretty far in the right here not buying it. Basically I think ArenaNet is being about as straightforward there as you believe CCP is being here.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1942
|
Posted - 2016.02.23 02:45:25 -
[177] - Quote
Jenshae Chiroptera wrote:Tyberius Franklin wrote:Jenshae Chiroptera wrote:Can be. Use your imagination and pretend you have more friends than your enemy. Maybe you should be less cryptic and state what you mean. How does having friends or not having friends prevent me from purchasing, injecting, and queuing skills? Seems to be working fine either way. They are objects that cost ISK. Either try and drive someone to being poor or try and limit their access. You can do this as a consequence of other more "fun" actions. So basically normal training is in no way impeded by the "motorcyclists" even through skill books.
What you're referring to is an entirely separate group than injector users at this point, and that's IF said group has the capacity to deny skill book purchases, something not reasonable given NPC seeding for most of them, and neither made beneficial nor enabled by skill trading for the rest.
I'm just trying to figure out the vector of impalement that these motorcyclists are doing to us normal training users. What you're giving me instead is just some existing means to mess with markets not related to the advent of skill trading. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1943
|
Posted - 2016.02.23 19:32:29 -
[178] - Quote
Berrice Silf wrote:Tyberius Franklin wrote:Berrice Silf wrote:They are giving the base game of GW2 away for free now because the new expansion which you have to buy is being released, you need the base game to be able to play the expansion.
"We've seen cases in the industry where a game is buy-to-play, it comes out with expansion packs, and you want to get your friends into the game, but they can't just buy the latest thing and play with you," said O'Brien. "You have to buy the prerequisites. You have to buy the base game and each expansion pack just to be qualified to buy the latest. It's just a barrier to entry. Guild Wars 2 is the game about tearing down those barriers and making it easy to play with your friends."
EDIT: "We're not using the phrase 'free-to-play' for Guild Wars 2," O'Brien said. "Some people will call it that. But there's that stigma that it's a different business model. We're not actually doing that. We're not going back and changing the way the game is monetized. We're not going to make it so it starts free but has its hand out asking for money. Which factually describes a F2P scenario with a content gate. They could have just as easily stopped selling the vanilla game and replaced it with expansion + vanilla packs exclusively to those who didn't already have the game creating the same lack of division for a single purchase. Instead they created a second and third tier between the expansion, grandfathered buy to play players, and new free to play accounts. This just comes off as semantics. Their using the same model and taking the same actions as other F2P games, but aren't because he says so. I think I'm pretty far in the right here not buying it. Basically I think ArenaNet is being about as straightforward there as you believe CCP is being here. No because there is no content gate all is available to play you have restrictions on when you can join the world pvp and have less inventory space on the base model only but on purchasing the expansion all restrictions are lifted. CCP have gradually over the years turned there pay to play model into some kind of cash sucking hybrid, we still have to pay to play but everything that you do in it's base play design can now be speeded up by purchasing in game. Yes, there is a content gate, it's called the Heart of thorns expansion. That's on top of the various level gates imposed on accessing content that isn't present on core accounts. Add to that to the other restrictions and the free account basically amounts to classic restricted F2P.
At this point I'm not sure why you're clinging to the idea that a F2P game is somehow not F2P. The website for the game calls it F2P, players call it F2P, gaming news sites call it F2P. A single interview claimed it wasn't, but the rest of the company didn't seem to get the memo since everywhere else it's being marketed as F2P.
So are the vast majority of people wrong about what F2P means because one person got to redefine it? Or is that just a positive spin on what some players may see as a negative move invalidating their prior purchase? I'm leaning towards the latter. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1944
|
Posted - 2016.02.23 21:30:30 -
[179] - Quote
Berrice Silf wrote:I take it you don't realise who Mike O'brien is then seeing as he's just one person ?? Not sure what you're asking here. Are you saying he's more than one person? Or that who he is specifically has the capacity ti qualify him as more than one person?
Or perhaps this is some appeal to his authority that makes his statement worth more than all the people stating the contrary including those responsible for the materials presenting the game?
Berrice Silf wrote:Heart of thrones is not a content gate, Once you purchase the expansion your free account gets upgraded to a full access core account unlocking the world pvp for lower level characters and your inventory is maxxed. What don't you possibly understand about Buy 2 play lol. Wait, so there is content locked behind this expansion, but the expansion isn't a content gate. Also the expansion isn't needed to play the core game, in fact no purchase is. You can obtain and play it for free, not on a trial basis but actually for free, but it's not free to play.
Ok.
Berrice Silf wrote:"This is a buy-to-play game, and we are making the core game free." "LetGÇÖs make it so that anybody who wants to check out Guild Wars 2 can check out Guild Wars 2. And can really check out the game, not some free-to-play monetised version of the game." Seeing as you struggle with whats happening in eve it's hardly surprising you dont grasp basic business models  Whelp, I'll stick with actually identifying the model over taking a single person's word that their not using that model because they say so. And further lets be honest, gems and gem related purchases were additional monetization on top of buy to play back when it was exclusively buy to play. They already had an additionally monetized version of the game, complete with XP boosts and currency purchases.
I'll take to heart what you think I can't grasp when you can actually get some facts about what you're talking about somewhere in the general vicinity of actually correct instead of basing your stance on corporate swill. Especially from a man who says one thing but has his own company publish another. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1944
|
Posted - 2016.02.23 22:41:14 -
[180] - Quote
Berrice Silf wrote:There is a huge difference between a game that was buy 2 play being released to all free as opposed to a free 2 play game. You say to me semantics lol. Feel free to quantify it. Further please explain how a pay to play game is easier to equate to free to play due to allowing players to trade experience than a game that is actually free to play in the very real and factual sense that you do not have to pay to play it.
Berrice Silf wrote:It wasnt an additional monetized version, gem store has been there all the time and you can't go to it and oh look instant max toon or buy the latest best flavour of anything - XP boosters - tomes - scrolls arn't just from the store either theyre from event weeks / weekends holiday specials, Freebies for doing things in game ....... not having the hand always out, we want more style. It has always been additional monetization, it was never a necessary part of a buy to play model. It still isn't. That's what makes it additional, not when it was added, it was there when I played well prior to F2P being an option.
And yes, it's exactly hand out we want more. Because that's what their offering. You have the events, rewards and gifts, but then there's the "more" in the store that people pay for because they want it, and the dev has the hand out offering it because they want more cash. Kinda like how there's training here but injectors for those that want it. And ironically SP comes easier here, but this is the game you condemn.
And yes, you can use XP boosters to max out, granted when combined with activity, but then the isk used to buy injectors always originates with some activity. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1945
|
Posted - 2016.02.24 21:42:56 -
[181] - Quote
Berrice Silf wrote:Tyberius Franklin wrote:you can use XP boosters to max out, granted when combined with activity, but then the isk used to buy injectors always originates with some activity. Yeah takes alot of determination to crack open the wallet and type them numbers into the website to buy your plex !!! Im so pleased you mentioned activity because i will point you back to one of the first things i said to you, what is the point of even starting something when with no effort you can have everything in the game ? PLEX doesn't originate isk. That should be obvious enough to go without saying. One cannot pay directly to create isk, so any mention of credit card numbers is wholly irrelevant to the time it takes to actually generate isk. I'm not here to judge what people spend their isk or money on though, we apparently have you for that.
Suede wrote:Free-to-play (F2P) refers to video games which give players access to a significant portion of their content without paying. There are several kinds of free-to-play games, but the most common is based on the freemium software model. For freemium games, users are granted access to a fully functional game, but must pay microtransactions to access additional content. Free-to-play can be contrasted with pay-to-play, in which payment is required before using a service for the first time. So looking at this definition, a game that allows access to the entirety of it's base content free of charge for either the client software or continued access would and should be classed as free to play even if a portion of the content is locked behind a paywall of some sort.
I'd call the entirety of the base GW2 game significant unless the content exclusively accessible in HoT manages to somehow completely dwarf the whole vanilla game experience in scale. If the claim is that it does, reducing the base game to being synonymous with a brief trial, then that's different. If not, we have easily defined it as F2P.
Suede wrote:I don't have a problem with people paying money to progress faster towards the point of a game that they consider to be enjoyable. Now, keep in mind, "Pay-to-Progress" is different from "Pay to Win", where cash shops will have items or perks that can't be obtained without paying. I do not agree with a "Pay-to-Win" model.
It goes hand-in-hand with the work-ethic philosophy of "time = money".
GÇó Let's say you make $15 per hour at your job. GÇó Now, lets say it takes 5 hours to grind the equivalency of $15 worth of in-game items. GÇó You are better off grinding your job for 1 hour to buy those items instead of grinding the game for 5 hours. GÇó This way, you can play the game for the remaining 4 hours instead of grinding it. I don't really have an issue either, especially in the case where the positive effects on a personal level get routed back to other players, which is the case here. There is a positive feedback that's obviously supposed to be created, people wanting isk but not SP engage for mutual benefit with those wanting more SP than training allows and in turn either generate isk and promote activity themselves or entice others to do so via PLEX. Fact is both the sub and game activity are still happening, they're just shifting to the people who want to do them the most. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1945
|
Posted - 2016.02.25 00:13:59 -
[182] - Quote
Berrice Silf wrote:Tyberius Franklin wrote:Berrice Silf wrote:Tyberius Franklin wrote:you can use XP boosters to max out, granted when combined with activity, but then the isk used to buy injectors always originates with some activity. Yeah takes alot of determination to crack open the wallet and type them numbers into the website to buy your plex !!! Im so pleased you mentioned activity because i will point you back to one of the first things i said to you, what is the point of even starting something when with no effort you can have everything in the game ? PLEX doesn't originate isk. That should be obvious enough to go without saying. One cannot pay directly to create isk, so any mention of credit card numbers is wholly irrelevant to the time it takes to actually generate isk. I'm not here to judge what people spend their isk or money on though, we apparently have you for that. CCP don't seem to agree with you  Since the collapse of the EVE Gate, humans in New Eden have longed for never-ending piles of ISK. CCP recognizes this demand, and provides PLEX GÇô as a completely legal option for turning your real life cash into precious space bucks. Source Sweet, so we're back on semantics over reality. Glad we took this productive turn. Lets just ignore what we know about how PLEX and RMT work due to that statement, even though that's the relevant context of the statement.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1945
|
Posted - 2016.02.25 20:13:49 -
[183] - Quote
Berrice Silf wrote:No this is the whole point you just don't grasp, they're not even unabashed about the whole affair that your so vehemently defending as something other than a huge cash grab and making lame excuses to pass it off as anything but what it actually is. No, you're not getting that I never said it wasn't a cash grab. I said it wasn't detrimental, cash grab or not, since CCP getting paid from it doesn't make it inherently bad. I actually detailed the whole idea of this cycling cash in conjunction with PLEX and how well it could work, so I'm not sure how through anything other than not reading my posts and instead working from random assumptions that you would think I don't see the profit motive here.
Berrice Silf wrote:There is no presupposition to there actions and they have sat by watching all this unfold probably laughing regardless of it's implications knowing that once your hooked the first thing your going to need is an easy access route to isk and now skill points. So they're certainly not going to be letting RMT take a big slice of what has probably been the largest generator of cash they have produced even out stripping the plex. Non-CCP RMT was always illegal so I'm not sure what you're getting at here. Of course they aren't going to let this or any other mechanic be RMTd. That leaves aside the fact that even if skill injectors were RMTd the only income even potentially lost is the PLEX income from those who want injectors and selling PLEX to afford them, not the extractor or training time income.
Berrice Silf wrote:I think if anyone is in need of a reality check its you. Edit : Ever noticed that when you get to something that your silver tongued approach can't explain it's way out of you cry semantics. There is a big difference between semantics and misrepresentation. You stating that I don't recognize this as a cash grab when I've said as much is just plain misrepresentation. It's a lie in the face of what I've stated. That's not semantics, but nice try.
On the other hand, just taking a line from the blog to derail what you and I both know about how PLEX works is just a semantic argument. Unless you actually believe PLEX creates isk, in which case I'd be wrong calling it semantics instead of simply ignorance regarding PLEX. I'll let you decide which it is. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1953
|
Posted - 2016.03.09 01:22:32 -
[184] - Quote
Are my skill sheet and skill queue functioning normally?
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